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Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\GEN2DLC\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 1787 from an array of size 1787
VERSION: 329.7
KERNELBASE.dll!UnknownFunction (0x00007ffa605c4b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff746caf2d8) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff746c9bf48) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!TIndexedContainerIterator<TArray<TSubclassOf<APrimalBuff>,FDefaultAllocator>,TSubclassOf<APrimalBuff>,int>::operator*() (0x00007ff745a543f6) + 157 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\containers\array.h:85]
ShooterGame.exe!UPrimalInventoryComponent::GiveInitialItems() (0x00007ff7454608e7) + 153 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1495]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff745465788) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1750]
ShooterGame.exe!UFunction::Invoke() (0x00007ff746d2627c) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff746d47d22) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff746d5b66c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff746d5be2f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff746d48122) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff746d5be2f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff746d48122) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff746d5be2f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff746d2627c) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff746d5bb38) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7472e6700) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff74768c3e6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\timermanager.cpp:1087]
ShooterGame.exe!UWorld::Tick() (0x00007ff7474a195d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff747419091) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff744d73628) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff744d6e4fc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff744d6e54a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff744d73f9c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7484a1d8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa61137034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa62a42651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa62a42651) + 0 bytes [UnknownFile:0]
Dont know what doing this but this is crash log after craft arkitect station. No crashes before mod adding. Stay save.
Dedicated or Singleplayer?
Friendly fire on or off?
Steps to reproduce?
Mod list and load order?
PvE Friendly fire is on.
Just be around the AoE of the arkitech buff and it will damage a bench nearby.
Mod list is here
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2518633316
I'll post the exact order later.
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (TankSparksEmitter_C /Game/Maps/ScorchedEarth/ScorchedEarth_P.ScorchedEarth_P:PersistentLevel.TankSparksEmitter_C_0) on top of an existing object (TankSparksEmitter_C /Game/Maps/ScorchedEarth/ScorchedEarth_P.ScorchedEarth_P:PersistentLevel.DESTROYED_TankSparksEmitter_C_CHILDACTOR_1) is not allowed
VERSION: 345.3
KERNELBASE.dll!UnknownFunction (0x00007ffa86b24f69) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7059e4436) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::Rename() (0x00007ff705a9372b) + 85 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
ShooterGame.exe!AActor::Rename() (0x00007ff706075d01) + 17 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:743]
ShooterGame.exe!UChildActorComponent::DestroyChildActor() (0x00007ff7060ea3df) + 108 bytes [f:\build\lostisland\engine\source\runtime\engine\private\childactorcomponent.cpp:215]
ShooterGame.exe!AActor::MarkComponentsAsPendingKill() (0x00007ff70606d599) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:3660]
ShooterGame.exe!UWorld::DestroyActor() (0x00007ff706205327) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\levelactor.cpp:576]
ShooterGame.exe!AActor::Destroy() (0x00007ff7060577e0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:3134]
ShooterGame.exe!UFunction::Invoke() (0x00007ff705a5b97c) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff705a7d3a2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff705a90f2c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff705a9169f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff705a7d762) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff705a9169f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff705a7d762) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff705a9169f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff705a7d762) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff705a9169f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff705a5b97c) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff705a913b8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff706073340) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff70622fabf) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff70621d67f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff70622e797) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1289]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7061a5ed1) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff703a35214) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff703a3023c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff703a3028a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff703a35b8c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff707242ded) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa88837034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa88e82651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa88e82651) + 0 bytes [UnknownFile:0]