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报告翻译问题
I do have the pliers tool bound to the "q" key, and the logs near the end of player.log seem to point to that being a redundantly defined key, I'm just not sure what else uses that key because it doesn't do anything when it game when it isn't bound to pliers.
I've upload the Player.log file right after one of these crashes here: https://gist.github.com/BallisticBuddha/1d7c9ff9e7c28fdb689e9778deb142c5
Found with DLC ON with build EX1 511-463874
was not even using the tool at the moment of the crash
Atlas overflow: +
body_comp_default_0
anim_construction_default_0
head_swap_0
anim_vomit_0
body_swap_0
anim_impact_0
anim_emotes_default_0
anim_blinks_0
anim_mouth_flap_0
body_shirt_decor01_0
body_oxygen_0
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
AtlasList:Apply(MaterialPropertyBlock) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:113)
SymbolOverrideController:ApplyAtlases() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/SymbolOverrideController.cs:268)
KBatchedAnimController:ApplySymbolOverrides() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/animation/KBatchedAnimController.cs:817)
KAnimBatch:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatch.cs:473)
BatchSet:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/BatchSet.cs:166)
KAnimBatchManager:UpdateDirty(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/animation/KAnimBatchManager.cs:270)
World:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/World.cs:226)
Build: 466654
The mod needs to be updated to Harmony 2. No amount of force updates will fix this one.
Error in ToolMenu.ToolMenu.OnSpawn
System.ArgumentException: 267 is not bound in GameInputBindings
at GameUtil.ActionToBinding (Action action) [0x00050] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:285
at GameUtil.GetActionString (Action action) [0x0001c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:1690
at GameUtil.ReplaceHotkeyString (System.String template, Action action) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\GameUtil.cs:1575
at ToolMenu.BuildRowToggles (System.Collections.Generic.IList`1[T] row) [0x000ed] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:823
at ToolMenu.<OnSpawn>b__43_1 (System.Collections.Generic.List`1[T] row) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:158
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <695d1cc93cca45069c528c15c9fdd749>:0
at ToolMenu.OnSpawn () [0x00059] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\screens\ToolMenu.cs:158
at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Debug:LogError (object,UnityEngine.Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs (UnityEngine.Object,object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException (UnityEngine.Object,string,System.Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:Spawn () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:292)
KMonoBehaviour:Start () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Build: 469287-D
I tried that. Still not working. I don't remember changing any hot keys. I've also re-verified game files as an attempt. I'm sure it will just take time for the mod developers to adjust. Thanks for the reply.