安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-100% Ammo
Blunderbuss doesnt shoot many bullets before is F**** up
But I like the direction it goes, less ammo/slower reload, but stronger shots. The idea with sped up flare by [2CV]Panos sounds pretty good to me.
+ 30 % Recoil when enemy burning
- 25% Damage
+20% Projectile Speed
-50% Afterburn Damage
Stuns burning targets on hit
Pros: 10 projectiles fired at once. Each projectile gets 13% regular flare damage(if all shots hit it does more).
Cons: 25% melee damage vulnerability while out. -15% reload speed.
Extra: Bullets start to spread after some amount of meters(would need to be tested).
+300% damage
Alt-Fire: fires a single projectile that does damage over long distances
-83% clip size (1 shot)
-Cannot get ammo from dispensers
-50% sencondary ammo on wearer
-25% accuracy
-100% reload speed
Those are the most OP weapon stats that are potentially within reason i've ever seen.
+50% flare speed
-Has less or even no afterburn if fired below range
-Longer reload
-Less ammo
I think that's pretty balanced.