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报告翻译问题
[01:48:19][effect_impl_variables.h:228]: divide_variable: trying to divide by 0 at file: scripted effect z_fw_eft_cntr_DD_PTW_variable at file: events/z_fw_core_evts_triggers.txt line: 162 line: 1
[01:48:19][event.cpp:685]: Script Error, attempted to execute an event on an unsupported scope!
Event: unity_patrons.1
Event Scope: country
Executing Scope: type=planet
id=1553
random={ 0 3416193766 }
random_allowed=yes
from={
type=species
id=158
random={ 0 2575774645 }
random_allowed=yes
}
Hope it helps!
I went to my previous saves before this latest update (3.4.5) does work during this latest update (3.4.5). They only say that: "This.MainAttacker.GetAdj] - [This.MainDefender.GetAdj] <z_fw_plunder_relic_war_names>"
[21:16:10][game_text.cpp:1192]: Unknown promotion `This` in text: This.MainAttacker.GetAdj] - [This.MainDefender.GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
[21:16:10][game_text.cpp:1192]: Unknown promotion `MainAttacker` in text: MainAttacker.GetAdj] - [This.MainDefender.GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
[21:16:10][game_text.cpp:1064]: Unknown property `GetAdj` in text: GetAdj] - [This.MainDefender.GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
[21:16:10][game_text.cpp:1192]: Unknown promotion `This` in text: This.MainDefender.GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
[21:16:10][game_text.cpp:1192]: Unknown promotion `MainDefender` in text: MainDefender.GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
[21:16:10][game_text.cpp:1064]: Unknown property `GetAdj` in text: GetAdj] <z_fw_plunder_relic_war_names>!! until H2261.03.01!, we cannot declare war before the truce has ended.!
Please report this error to the author of the mod: ! Core Framework & Modmenu.
Error message says:
Error in common\edicts\伞OW_MM_edicts.txt: Ln: 65 Col: 17 (UTF16-Col: 3)
= no
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("common\\edicts\\伞OW_MM_edicts.txt", Ln: 61, Col: 14)
was not closed.
FW_design_TEST_AI_Transport
The funny thing is, if I play as the Fallen Empire and I drop Transport ships that have a normal ship model, after loading back into the ships they have a model X Y Z
[09:59:50][trigger_impl.cpp:1676]: Scripted Trigger has_available_job is invalid at file: script value PR_sv_plnt_TRGR_free_jobs at file: in scripted trigger PR_trgr_plnt_MAN_growth at file: scripted effect PR_eft_plnt_MAN_change_rate_DB at file: events/PR_evts_FW.txt line: 173 line: 1 line: 1 line: 1
[09:59:50][trigger_impl.cpp:1676]: Scripted Trigger has_available_job is invalid at file: script value PR_sv_plnt_TRGR_free_jobs at file: in scripted trigger PR_trgr_plnt_CPTM_ready at file: scripted effect PR_prmt_eft_plnt_CPTM at file: events/PR_evts_FW.txt line: 224 line: 1 line: 1 line: 1
[09:59:50][trigger.cpp:110]: CRITICAL: Max triggers post init recursive depth of 10 reached and there is atleast 2 triggers left! (total instances that has been inited: 3653985)
If you are using scripted triggers in scripted triggers: flatten your structure or pre init the inner scripted triggers before actual usage.
Running the game with potentially uninitialized triggers IS unstable and might lead to undefined behaviour!
[12:07:09][effect_impl.cpp:341]: Script Error: Invalid context switch [leader] from FW_flt_leader_revive [fleet], file: events/FW_evts_MISC_hok.txt line: 1084, Scope:
What seems to be the issue and how can I solve it?
Great mod, btw.
你好!似乎 AI 正在给已经拥有轨道环的星球重复建造多个轨道环,导致了以下错误:
: [01:01:01][galaxy_generator.cpp:624]: Trying to create a starbase with an invalid starbase design XIV for ship size orbital_ring_tier_1 (note: starbases cannot have components that allow them to move or go FTL)
[01:01:07][gamestate.cpp:3415]: Out of sync! Dumping checksums
[01:01:07][gamestate.cpp:3442]: COUNTRY_RESOURCES: [8461700185059002368 - 7419069592322738176] <<< Mismatch!
We are running your mod + UIOD + your dark blue UI mod, that's it.
Any ideas, thank you for building such a nice mod!
Further logs can be uploaded / 我们只安装了你的模组 + UIOD + 你制作的深蓝色 UI 模组,就这些。
请问你有什么想法吗?非常感谢你制作了这么棒的模组!
附加日志如下: