Europa Universalis IV

Europa Universalis IV

帝国风云3.12 帝国的成长 不完全汉化版
Mr鹿鹿鹿 2023 年 1 月 17 日 上午 3:00
关于行政压力的研究
以下是行政压力的部分原码(如果你看不懂,那我就简单解释一下,就是每400总发展度,行政压力就增加一级,但只有非部落或土著国家会触发):

########################################################################################
# Administrative Stress
########################################################################################
#First tier
country_event = {
id = new_governments.27
title = "new_governments.27.t"
desc = "new_governments.27.d"
picture = senat_conflict

trigger = {
neither_tribal_nor_native_trigger = yes
total_development = 400
NOT = { total_development = 800 }
NOT = { has_country_modifier = administrative_stress_modifier_1 }
if = {
limit = { ai = yes }
is_subject = yes
overlord = { ai = no }
}
}

mean_time_to_happen = {
months = 1
}

immediate = {
if = {
limit = {
OR = {
has_country_modifier = administrative_stress_modifier_2
has_country_modifier = administrative_stress_modifier_3
has_country_modifier = administrative_stress_modifier_4
has_country_modifier = administrative_stress_modifier_5
has_country_modifier = administrative_stress_modifier_6
has_country_modifier = administrative_stress_modifier_7
has_country_modifier = administrative_stress_modifier_8
has_country_modifier = administrative_stress_modifier_9
has_country_modifier = administrative_stress_modifier_10
}
}
add_corruption = -2
}
else = {
add_corruption = 2
}
hidden_effect = {
remove_country_modifier = administrative_stress_modifier_1
remove_country_modifier = administrative_stress_modifier_2
remove_country_modifier = administrative_stress_modifier_3
remove_country_modifier = administrative_stress_modifier_4
remove_country_modifier = administrative_stress_modifier_5
remove_country_modifier = administrative_stress_modifier_6
remove_country_modifier = administrative_stress_modifier_7
remove_country_modifier = administrative_stress_modifier_8
remove_country_modifier = administrative_stress_modifier_9
remove_country_modifier = administrative_stress_modifier_10
}
}

option = {
name = "new_governments.27.a"
ai_chance = { factor = 60 }
add_country_modifier = {
name = administrative_stress_modifier_1
duration = -1
}
}
}

#Second tier
country_event = {
id = new_governments.2701
title = "new_governments.2701.t"
desc = "new_governments.27.d"
picture = senat_conflict

trigger = {
neither_tribal_nor_native_trigger = yes
total_development = 800
NOT = { total_development = 1200 }
NOT = { has_country_modifier = administrative_stress_modifier_2 }
if = {
limit = { ai = yes }
is_subject = yes
overlord = { ai = no }
}
}

mean_time_to_happen = {
months = 1
}

immediate = {
if = {
limit = {
OR = {
has_country_modifier = administrative_stress_modifier_3
has_country_modifier = administrative_stress_modifier_4
has_country_modifier = administrative_stress_modifier_5
has_country_modifier = administrative_stress_modifier_6
has_country_modifier = administrative_stress_modifier_7
has_country_modifier = administrative_stress_modifier_8
has_country_modifier = administrative_stress_modifier_9
has_country_modifier = administrative_stress_modifier_10
}
}
add_corruption = -2
}
else = {
add_corruption = 2
}
hidden_effect = {
remove_country_modifier = administrative_stress_modifier_1
remove_country_modifier = administrative_stress_modifier_2
remove_country_modifier = administrative_stress_modifier_3
remove_country_modifier = administrative_stress_modifier_4
remove_country_modifier = administrative_stress_modifier_5
remove_country_modifier = administrative_stress_modifier_6
remove_country_modifier = administrative_stress_modifier_7
remove_country_modifier = administrative_stress_modifier_8
remove_country_modifier = administrative_stress_modifier_9
remove_country_modifier = administrative_stress_modifier_10
}
}

option = {
name = "new_governments.27.a"
ai_chance = { factor = 60 }
add_country_modifier = {
name = administrative_stress_modifier_2
duration = -1
}
}
}

综上,这是一个简单粗暴的机制,不讲任何逻辑,挺尬的。
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Mr鹿鹿鹿 2023 年 1 月 17 日 上午 3:20 
我觉得可以把简单的判定总发展度的代码:
————————————————————————————
total_development = 【下限总发展度】
NOT = { total_development = 【上限总发展度】 }
————————————————————————————
修改一下,加入行政效率这个因素,比如:
————————————————————————————
AND = {
has_global_modifier_value = {
which = administrative_efficiency
value = 0
}
NOT = {
has_global_modifier_value = {
which = administrative_efficiency
value = 5
}
}
}
OR = {
AND = {
total_development = 500
NOT = { total_development = 900 }
NOT = { has_country_modifier = administrative_stress_modifier_1 }
}
AND = {
total_development = 900
NOT = { total_development = 1300 }
NOT = { has_country_modifier = administrative_stress_modifier_2 }
}
AND = {
total_development = 1300
NOT = { total_development = 1700 }
NOT = { has_country_modifier = administrative_stress_modifier_3}
}
··········································································
}
————————————————————————————
最后在option里,也添加上if的判定,对于不同的总发展区间,给予不同的修正,比如:
————————————————————————————
option = {
name = "XXX"
ai_chance = { factor = 60 }
if = {
limit = {
total_development = 500
NOT = { total_development = 900 }
NOT = { has_country_modifier = administrative_stress_modifier_1 }
}
add_country_modifier = {
name = administrative_stress_modifier_1
duration = -1
}
}
if = {
limit = {
total_development = 900
NOT = { total_development = 1300 }
NOT = { has_country_modifier = administrative_stress_modifier_2 }
}
add_country_modifier = {
name = administrative_stress_modifier_2
duration = -1
}
}
if = {
limit = {
total_development = 1300
NOT = { total_development = 1700 }
NOT = { has_country_modifier = administrative_stress_modifier_3 }
}
add_country_modifier = {
name = administrative_stress_modifier_2
duration = -1
}
}
··········································································
}
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