安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
We've actually been talking about possibly adding barley, with it being fermentable into lager.
- Amaranth
- Buckwheat
- Quinoa
- Triticale
Thanks!
https://en.wikipedia.org/wiki/Amaranth
Buckwheat - Native to China and southeast Asia so probbly tropical rainforest. Says it can grow in low fertility soil.It can make flour, noodles, pancakes, gluten-free beer, whisky, tea, shoku, etc.
https://en.wikipedia.org/wiki/Buckwheat
Quinoa - Native to South America. It can live up in cold mountain regions. it can live in poor soil and is drought resistant. Can be eaten alone like rice.
https://en.wikipedia.org/wiki/Quinoa
Triticale - Is a hybrid of wheat and rye. It can grow anywhere where wheat or rye can and can be made into any flour or alcohol that they can. Basically has the good taste of wheat but the large output of rye. Perhaps have this only available from traders.
https://en.wikipedia.org/wiki/Triticale
Implementation: A device that turns grains into flour over time (and possibly with energy).
Details:
1. The time of milling is proportional with the amount of grain input.
2a. Energy input could be wind power for passive milling. Would also have to be obstruction prone like the in-game power windmills.
2b. Energy input could alternatively be electricity for some industrial machine that also takes some time to fully process the grains with a small increase to the yeild of the final product.
3. The device is large.
4. Reasonably costly in construction materials.
4a. A medieval mill could use stone and wood (if a windmill, textiles).
4b. A industrial mill could use metal and components.
I'll see how feasible something like these will be to implement.