Garry's Mod

Garry's Mod

StormFox 2
Daytime fog adjustment?
My players are really digging SF2 on our STALKER server. However, the mood of STALKER maps is a lot different from most gmod maps. Consequently, the teal hue of the daytime fog looks pretty off and as far as I can tell it can't be controlled in any way. I've included some screenshots.

Here's an evening thunderstorm: https://i.imgur.com/F1o1AtC.jpg
Clear night: https://i.imgur.com/9r0zYs2.jpg

Both look great in action. The fog/sky override colors for daytime, however...

Here's default clear day around 2 PM: https://i.imgur.com/ri6bwWY.jpg
Here it is with FarZ override: https://i.imgur.com/uPY6wPt.jpg
Here it is with fog off in the clientside settings: https://i.imgur.com/vcGp4Wb.jpg

There isn't really a suitable visual balance here. If the basic sky/fog colors could be manually adjusted in server settings, or even just have SF2 defer to the editor entities for color settings, it would be possible to adapt to a wider variety of map atmospheres.
Naposledy upravil "bread"; 10. dub. 2021 v 8.34
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Zobrazuje se 14 z 4 komentářů
I'm having the same issue, it'd be very nice to be able to control this, the visuals don't match up sadly so to be able to change from the blue color / adjust the bloom would be perfect

Example: https://i.imgur.com/4Sok0jy.jpg
Nak  [vývojář] 11. dub. 2021 v 15.47 
I'll make an option to change default fogcolor / fogdistance in the next update.
Naposledy upravil Nak; 11. dub. 2021 v 15.47
Nak původně napsal:
I'll make an option to change default fogcolor / fogdistance in the next update.

Thanks! That'll be perfect.
Nak  [vývojář] 16. dub. 2021 v 9.59 
Fog is fixed in v2.08, problem was maps without fog-controllers defaulted to only 6000.
Also added: sf_overwrite_fogdistance <num>
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Zobrazuje se 14 z 4 komentářů
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