Project Zomboid

Project Zomboid

PZ v41 Modpack
 此主题已被置顶,因此可能具有重要性
Nord  [开发者] 2021 年 4 月 8 日 上午 10:54
Changelog
Beginning a changelog -- been updating the pack frequently to ensure compatibility and performance.
< >
正在显示第 1 - 15 条,共 19 条留言
Nord  [开发者] 2021 年 4 月 8 日 下午 1:56 
Nord  [开发者] 2021 年 4 月 9 日 下午 12:39 
Removed:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=524301139
... from the default collection list (as the map is quite old and missing some more recent features like vehicles, also the spawn is non-functional). However this map still "works" so you can feel free to leave it enabled.
最后由 Nord 编辑于; 2021 年 4 月 10 日 下午 1:11
Nord  [开发者] 2021 年 4 月 10 日 上午 12:32 
Removed:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1414568604

It's unfortunatly not where I believed it was based on this image and instead is being overlapped by Eerie County and/or South Muldraugh.
Nord  [开发者] 2021 年 4 月 10 日 下午 6:36 
Added:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2379601046
One small adjustment can be made to make GEARED ZOMBIES conflict less with AuthenticZ...

Navigate to the GEARED ZOMBIES files and delete 'AttachedWeaponDefinitions.lua' (steamapps\workshop\content\108600\2379601046\mods\GEARED ZOMBIES\media\lua\shared\Definitions\AttachedWeaponDefinitions.lua).

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2370071924
A bit of housekeeping is also necessary for Scrap Armor to work comfortably until the mod author fixes it themselves...

Firstly, an error pops up frequently because of a typo on line 44 in 'clothing.xml' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\clothing\clothing.xml)
Open 'clothing.xml' (preferably with SublimeText or Notepad++) and delete
</outfitManager>
and save.

Secondly, the scrap armor pads aren't craftable because of a typo on line 19 in 'module_SAmor.txt' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\scripts\module_SArmor.txt)
Open 'module_SAmor.txt' and change
SkillRequired : MetalWelding=2,Tailoring=1,
to
SkillRequired : MetalWelding=2;Tailoring=1,
and save.
最后由 Nord 编辑于; 2021 年 4 月 11 日 下午 1:48
Nord  [开发者] 2021 年 4 月 11 日 上午 10:55 
最后由 Nord 编辑于; 2021 年 4 月 11 日 上午 11:26
< >
正在显示第 1 - 15 条,共 19 条留言
每页显示数: 1530 50