Sentinels of the Multiverse

Sentinels of the Multiverse

The Cauldron
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cauldronmodteam  [开发者] 2021 年 10 月 2 日 下午 10:15
Bugs and Issues
If you find a bug, please check out the official bug reports here: https://github.com/SotMSteamMods/CauldronMods/issues

Make sure you check to see if your bug has already been reported before submitting a report.

If you aren't sure whether you should report, or just wish to discuss your issues, feel free to do so in this thread.
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正在显示第 1 - 15 条,共 56 条留言
chris_mingus 2021 年 10 月 5 日 下午 3:32 
Tried using Psionic Suppression to prevent Anathema's Whip Arm from doing damage, but it didn't work.
topher.s.g 2021 年 10 月 5 日 下午 4:14 
引用自 chris_mingus
Tried using Psionic Suppression to prevent Anathema's Whip Arm from doing damage, but it didn't work.

Did you use the Suppression on the arm, or on Anathema himself?
cauldronmodteam  [开发者] 2021 年 10 月 6 日 下午 1:29 
引用自 chris_mingus
Tried using Psionic Suppression to prevent Anathema's Whip Arm from doing damage, but it didn't work.
The whip isn't doing the damage, so if you used it on the whip itself, it wouldn't work.

This kind of thing is true in the base game too with some villains.
GT_Klu 2021 年 10 月 10 日 下午 4:36 
I've encountered an interaction with Necro 1929's base power and his Ghoul that I believe is a bug. The Ghoul normally targets the non-undead hero target with the second lowest hp but with Necro 1929's power active the Ghoul will target the non-undead villain target with the second lowest hp instead. I was playing a game against Gloomweaver and after destroying all other villain targets, Gloomweaver was the only villain target in play but the Ghoul was not activating at the end of turn. His help text simply stated that there are no non-undead villain targets with the second lowest hp. I believe that if there is only 1 legal target in play then the Ghoul should consider it to have the second lowest hp and activate.

Let me know if I am wrong about this interpretation of the card.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2625062707
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2625062795
最后由 GT_Klu 编辑于; 2021 年 10 月 10 日 下午 4:43
catwhowalksbyhimself 2021 年 10 月 10 日 下午 5:22 
This is correct. There is only one villain target in play, so there is no second highest. This game is quite literal. This is the case in the original game as well.
最后由 catwhowalksbyhimself 编辑于; 2021 年 10 月 10 日 下午 5:26
Kaza 2021 年 10 月 12 日 上午 5:13 
nice
Remote_ER0R 2021 年 10 月 12 日 下午 3:27 
This is certainly not game breaking just a visual thing with the dialog box, which I'm uncertain how this is would be recreated.
The Game involved the Cauldron Environment Dungeon of Terror. I didn't notice it for a while when playing, But got hold of a Screen Shot after slowing down the dialog boxes. It appears to be the dialog box to tell you or not if the card on the top of the trash is a Fate Card or not.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2626574949
roehcai 2021 年 10 月 19 日 下午 7:55 
Bug in Blackwood Forest, card Desolation:
It causes you to discard all cards except one.
It seems to ignore 'on discard' triggers, like Parse's Critical Multiplier.
Feral Yoda 2021 年 10 月 24 日 上午 7:58 
When playing the Ram and a hero is "Up Close"... Both Power 1 and Power 2 on the Hero Character Cards are registering as the power on "Up Close" denying the ability of using the power on the character card, if one wishes to remain up close.
Noob_Master_9000 2021 年 10 月 26 日 上午 4:04 
I don't know if others experienced this as well, but while playing as Pyre sometimes while I attempted to play irradiated cards I cannot play them by dragging them, just by clicking and pressing Play Card
cauldronmodteam  [开发者] 2021 年 10 月 26 日 下午 4:29 
@Noob_Master_9000 Due to the way Pyre is currently implemented, irradiated cards cannot be played by dragging them into the play area. They can still be played by right-clicking them or otherwise opening the large-card view, then clicking the "Play Card" button.
Alienmind 2021 年 10 月 30 日 上午 11:35 
Played with Gargoyle and Necro Warden of Chaos. Playing Mark for Execution prevented Necro from using his base power - no matter what he chose, it used Mark for Execution. Also, Preservation Engine did not seem to trigger under any circumstance.
wrhyme29 2021 年 10 月 30 日 下午 11:24 
@Alienmind - this is a bug in the base game rather than Cauldron. Hopefully a fix will come out for it soon.
Sakuro 2021 年 11 月 3 日 下午 6:45 
In a recent game I had Impact's Local Microgravity did not prevent damage from Gravity Fluctuation in the Nightlore Citadel environment.
Anyanka 2021 年 11 月 3 日 下午 8:25 
Quicksilver seems to have a problem with her close-up base hero card art. Getting a generic green guy with goggles. I think it's a new issue. I've never seen it before.
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