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Please change Vestal so she's always playable
Vestal should also raise the light level by +1 per turn
If the light is too low, all she does is raise the light level
Thanks. Did you also make the Vestal always playable?
If light less than 10, her only function is to raise the light by +1 per turn
However, I'm thinking of adding "Retain" to the card to help guarantee the player can play the card once they have hit that high light level.
I may look into a second passive affect after you have played it, but unsure on that currently.
Which really sucks because Vestal is my favorite Darkest Dungeon character.