武装突袭3

武装突袭3

TIOW2
COD mas3r 2022 年 6 月 28 日 下午 2:03
Space marine head glitch
when i spawn in a space marine it will look normal and act like it should. however, when a player takes over the space marine the head will glitch and appear between the marines legs. everything else works fine but the head is a problem.
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30 Year Mortgage 2022 年 7 月 21 日 上午 5:50 
Hey , so once you start up the game you have to go to your profile in the main menu. From there go to the head options and you will see heads that correspond to the unit you want to play. So for example, there are heads for when you want to play an Astartes V a Necron. Not a glitch, just something that needs to be done in profile.

Realize it is a really late response, BUT, hopefully it can help other people who have a similar question!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2838283877
最后由 30 Year Mortgage 编辑于; 2022 年 7 月 21 日 上午 5:54
Leeroy 2023 年 10 月 6 日 下午 3:18 
Sorry to post on old thread, but this will make life easier for everyone.

Simply put the following code into the unit init:
this setFace "TIOW_MarineHead_01";

or you can use the following code for MP compatibility:
[this,"TIOW_MarineHead_01"] remoteExec ["setFace", 0, true];

Alternatively, you can achieve a random head selection by using the following code:
_face = selectRandom [
"TIOW_MarineHead_01",
"TIOW_MarineHead_02",
"TIOW_MarineHead_03",
"TIOW_MarineHead_04",
"TIOW_MarineHead_05",
"TIOW_MarineHead_06",
"TIOW_MarineHead_07",
"TIOW_MarineHead_08",
"TIOW_MarineHead_09",
"TIOW_MarineHead_10",
"TIOW_MarineHead_11",
"TIOW_MarineHead_12",
"TIOW_MarineHead_13",
"TIOW_MarineHead_14",
"TIOW_MarineHead_15",
"TIOW_MarineHead_16",
"TIOW_MarineHead_17",
"TIOW_MarineHead_18",
"TIOW_MarineHead_19",
"TIOW_MarineHead_20",
"TIOW_MarineHead_21"
];

player setFace _face;
// or For MP replacing 'unitName' with the unique variable name of the relevant unit
[unitName,_face] remoteExec ["setFace", 0, true];
最后由 Leeroy 编辑于; 2023 年 10 月 6 日 下午 3:26
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