安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Realize it is a really late response, BUT, hopefully it can help other people who have a similar question!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2838283877
Simply put the following code into the unit init:
this setFace "TIOW_MarineHead_01";
or you can use the following code for MP compatibility:
[this,"TIOW_MarineHead_01"] remoteExec ["setFace", 0, true];
Alternatively, you can achieve a random head selection by using the following code:
_face = selectRandom [
"TIOW_MarineHead_01",
"TIOW_MarineHead_02",
"TIOW_MarineHead_03",
"TIOW_MarineHead_04",
"TIOW_MarineHead_05",
"TIOW_MarineHead_06",
"TIOW_MarineHead_07",
"TIOW_MarineHead_08",
"TIOW_MarineHead_09",
"TIOW_MarineHead_10",
"TIOW_MarineHead_11",
"TIOW_MarineHead_12",
"TIOW_MarineHead_13",
"TIOW_MarineHead_14",
"TIOW_MarineHead_15",
"TIOW_MarineHead_16",
"TIOW_MarineHead_17",
"TIOW_MarineHead_18",
"TIOW_MarineHead_19",
"TIOW_MarineHead_20",
"TIOW_MarineHead_21"
];
player setFace _face;
// or For MP replacing 'unitName' with the unique variable name of the relevant unit
[unitName,_face] remoteExec ["setFace", 0, true];