Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.2]
bug report
so i'm getting a CTD with the newest stellaris update and my modlist, the error log is filled with constantly repeating versions of the error below
https://drive.google.com/file/d/1nFoxpF9wSzmYNMOwB1woDxxaHhHHgQmP/view?usp=sharing
if you'd care to have a look at the log files, they're in the link

edit: i don't think your mod is causing the crash after doing a brief test game with just it, but the error log spam is still there

[00:17:26][trigger_impl.cpp:1191]: Script Error: Invalid context switch [owner] from Cigari Putuum [planet], file: events/wiirlak_ac_events_specialization_ap.txt line: 3565, Scope: type=planet id=378 opener_id=4294967295 random={ 0 2824709002 } random_allowed=yes root= { type=country id=1 opener_id=4294967295 random={ 0 2824709002 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 848205525 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3652443968 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1893037728 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1957613063 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3845750244 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1551591158 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3102923736 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 2918218541 } random_allowed=yes } } } } } } } } } from= { type=country id=1 opener_id=4294967295 random={ 0 848205525 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3652443968 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1893037728 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1957613063 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3845750244 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1551591158 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3102923736 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 2918218541 } random_allowed=yes } } } } } } } } prev= { type=country id=1 opener_id=4294967295 random={ 0 2824709002 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 848205525 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3652443968 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1893037728 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1957613063 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3845750244 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 1551591158 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 3102923736 } random_allowed=yes from= { type=country id=1 opener_id=4294967295 random={ 0 2918218541 } random_allowed=yes } } } } } } } } }
Naposledy upravil m11kire; 29. úno. 2024 v 1.12
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Zobrazuje se 115 z 25 komentářů
Wiirlak  [vývojář] 3. bře. 2024 v 6.52 
Fixed.
found another error that i'm seeing. though i am 100% sure the CTD i'm seeing isn't caused by this mod. still getting it when WACO is disabled

[22:11:09][trigger_impl.cpp:1191]: Script Error: Invalid context switch [archaeological_site] from End of Days I [planet], file: common/ascension_perks/wiirlak_ac_ascension_perks.txt line: 2251, Scope: type=planet id=5944 opener_id=4294967295 random={ 0 3991148998 } random_allowed=no root= { type=country id=2 opener_id=4294967295 random={ 0 3991148998 } random_allowed=no } from= { type=country id=2 opener_id=4294967295 random={ 0 3991148998 } random_allowed=no } prev= { type=country id=2 opener_id=4294967295 random={ 0 3991148998 } random_allowed=no }
Wiirlak  [vývojář] 8. bře. 2024 v 2.00 
Fixed on my end, will be in next update.

Those kinds of errors won't CTD the game, just spam the logs.
Even in vanilla the logs can be very heavy.
yeah, i understand, that. but i also figure reporting the errors when i see them is useful for you
I keep ruing into planets with deposits labeled Wiirlak_ac_deposit_districts. They don't provide any bonus or have any flavor text. Is this a bug or some kind of compatibility issue.
Wiirlak  [vývojář] 11. led. v 12.02 
The missing name is just a small bug that will be fixed next update.

As for it's use, it's normal to see it. I have this to dynamically grants the special districts capacity.
So if you turned it off, or haven't unlocked them, it won't be useful.
This mod add habitat districts to every planet in my empire - is tha intentional or is it a bug?

@edit nevermind, itrs a feature.
Naposledy upravil trollmen; 18. led. v 3.57
Hello @Wiirlak

the perk "Forgotten Treasures" has no name or is not displayed in the list of perks.
I'm getting bombarded with hundreds of errors lagging it out every so often of in-game time

}

[21:43:07][trigger_impl.cpp:1200]: Script Error: Invalid context switch [branch_office_owner] from Ligira [planet], file: common/ascension_perks/wiirlak_ac_ascension_perks.txt line: 3187, Scope:
type=planet
id=129
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
from=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
prev=
{
type=country
id=120
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
from=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
prev=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
}

[21:43:07][trigger_impl.cpp:1200]: Script Error: Invalid context switch [branch_office_owner] from Paragima [planet], file: common/ascension_perks/wiirlak_ac_ascension_perks.txt line: 3187, Scope:
type=planet
id=130
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
from=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
prev=
{
type=country
id=121
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
from=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
prev=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
}

[21:43:07][trigger_impl.cpp:1200]: Script Error: Invalid context switch [branch_office_owner] from Dantariga [planet], file: common/ascension_perks/wiirlak_ac_ascension_perks.txt line: 3187, Scope:
type=planet
id=131
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
root=
{
type=country
id=25
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}
from=
{
Wiirlak  [vývojář] 4. kvě. v 14.07 
Simple fix, will be included in next patch - which should be the one for 4.0
Upon creating a new empire I noticed a small bug. The loc string is invalid for this starting solar system: "wiirlak_ac_system_adrift_2_NAME".

(Speaking of localization, I'd be happy to do a thorough pass on the mod to clean up the English text files. Please let me know if you're interested.)
Wiirlak  [vývojář] 22. čvn. v 12.15 
Fixed.

I would gladly take help for that. Best way to communicate is Discord, link to the Stellaris Modding Den on the main page of my mod.
Hey Wiirlak

unsure if this is an issue with your mod or Stellaris in general, was in a multiplayer game 3 others, when we loaded up a save of our game, one of our players empires was inaccessible and couldn't be selected or even appeared on the empire selection menu.

when removing this mod from the pack, it allowed the empire to be selected as normal.

unsure what caused this, though after testing it was this mod that was causing the issue.
Wiirlak původně napsal:
Fixed.

I would gladly take help for that. Best way to communicate is Discord, link to the Stellaris Modding Den on the main page of my mod.
Sent you a message on Discord about your English localization when you have a chance to reply. Thank you!
Titan is not appearing at game start with the 'Titanic Ship' civic.
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