Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The TNT Tiger 2021 年 3 月 25 日 下午 12:06
Compatibility with the Tradition mod
I've made a mod called Tradition, that overhauls some of the game's naming- for one, 'Score' is replaced with 'Fame', like in Humankind. However, your mod is hardcoded in the LUA files to be 'Score', and so the two don't work together as nicely as possible- I'd love to patch it, but I ken ♥♥♥♥ all about LUA. However, if yer LUA referred to the game-text for 'Score', I do believe they'd become compatible.

https://forums.civfanatics.com/resources/tradition-up-to-date-with-barbarian-clans-update.28703/

(I'm posting here cause I donae have the game on Steam, and so I can't comment on the Workshop but still can make these Discussions)
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Adriaman  [开发者] 2021 年 3 月 29 日 上午 6:22 
Hi, I don't hardcode any text other than the question mark (a.k.a. '?').

I use internal tags like "score", "military", etc., to know which kind of information I'm dealing with, but this is separate from the actual text. Have you tried using both mods together? They should work nicely.
最后由 Adriaman 编辑于; 2021 年 3 月 29 日 上午 6:23
The TNT Tiger 2021 年 3 月 29 日 上午 7:54 
I have been doing so and they havenae been working. Having a double look over it seems I misread a reference to a new value 'score' as it being defining the text, but still, I don't ken what's going on. Perhaps it is from the fact that my mod has a higher load order?
Adriaman  [开发者] 2021 年 4 月 20 日 下午 12:31 
If your mod changes the same files and has a higher load order, then your changes will indeed overwrite mine and break compatibility. This is always a tough problem :|
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