全面战争:战锤2

全面战争:战锤2

The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
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greyTiger  [开发者] 2021 年 3 月 13 日 下午 1:35
Coming in version 1.0.1
The following is a list of changes and bug fixes that you can expect in version 1.0.1 which should be released on March 20th. Additional changes may be included in the coming days.

Note: The issue with Mixu's Unlocker was due to a corrupted install on my machine. After eradicating Mixu's Unlocker from my pc and subscribing again it is working. So the mod is compatible with Mixu's and the Runeword Forging screen should work with any custom Dwarf lords, though custom units added by new factions would require a submod.

Note: It appears that the Rakarth update has introduced a bug in the back end which causes intermittent freezes and or crashes to the desktop for modders that use the UIComponent SetTooltip functions, which my mods use extensively. I believe this issue is being raised with CA and we can only hope that they can determine what the issue is and rectify it in short order.

Bug Fixes


- A fix for Thorgrim's Upkeep reduction upgrade in the Resources screen so it actually removes 10% upkeep instead of adding it.

- A fix for Ungrim's mechanic, where the monster hunt encounter battle is not triggering when you click on engage, if you have previously chosen not to, or have loaded from a save game after the monster hunt has been triggered.

This was caused by an issue with the save\load mechanism not storing the location of the enemy army correctly. It may fix other issues with the hunt not triggering correctly that I was unable to replicate.

- Thunderer Marksmen have been changed from the Close Quater Infantry unit group to the Missile Infantry unit group.

- Fixed issue where lords other than Ungrim could upgrade a unit of Slayers with the 10 Acclaim that was given to them at the start of the game. The Acclaim is now only given to Ungrim, and he instead receives 20.

Other lords will still see the upgrade arrow on Slayers as I have not figured out a way to remove this yet.

- The Acclaim resource is no longer linked to the Dwarf culture in the database. It should just sit in the background and no longer override the Oathgold icon for any of the Dwarf legendary lords.

- Fixed issue where it was possible to purchase the same upgrade multiple times on Thorgrim's Resources of the Karaz Ankor screen.

- Fixed issue where the player could spend more Oathgold than they have available in the runeword forge screen.


Changes


- The Masonry Enclave, Guild Hall and Stonemasons Chapters buildings will be changed so they do not remove growth. Instead they have a small increase to growth, provide less public order and will cost more gold (an additional 500 at each tier) and take longer to build (+1 turn for the Guild Hall and +2 turns for the Stonemason Chapter building).

- Grombrindal's Valour Rewards screen now shows tooltips for disabled nodes so the player can see what they are building towards and plan ahead.

- Quarrellers, Rangers, Bugman's Rangers, Irondrakes, Ironbreakers, Thunderers and Thunderer Marksmen now gain bonuses from Grombrindal's Valour rewards that affect Infantry. Previously they only received bonuses from Missiles and Rifles categories.

- New icon added to the main campaign bar for Ungrim to show Acclaim. When the player hovers over the new icon, it will show the current Acclaim they have available for Slayer upgrades. Oathgold icon should now be visible, though it can also be viewed from the Runeword Forging screen.

- Reworked Thorgim's Resources mechanic as the initial version had the potential to miss selected upgrades and lose them. While I could not replicate the issue myself the rework should prevent future instances of that behaviour.

- Added descriptions for new units.

Clarifications


- Belegar's Ancestral Renown tooltip may be causing some misconceptions. When the player advances to a new tier the Renown amount in the tooltip may reset to zero, as it represents the amount of Renown the player has toward unlocking the next tier.

As an example:
  • The player starts with zero Renown.
  • The player fights a battle on turn 3 and gains 20 Renown from winning.
  • The player fights a battle on turn 5 and gains an additional 25 Renown. They now have a total of 45. The target to move to the next tier is 50.
  • The player fights a battle on turn 7 and gains 15 Renown. They move to the next tier, the red bar is updated, and the Renown amount is reset.
  • The tooltip will show that the player has 10 Renown. This is how much has been accumulated toward the next tier. 5 was used to reach the target of 50, and the remaining 10 carried over.

To unlock tiers 1 and 2 requires 50 Ancestral Renown. It starts to increase from there with tier 3 requiring 75, tier 4 needing 100 and so on.


Outstanding Issues


The following are the issues I have been unable to replicate that have been reported by users. If you are experiencing any of these issues and can provide additional details that can help track down the problem. Please post any pertinent information in this thread.

- Belegar's Ancestral Renown bar is reset and the bonuses that were unlocked are no longer shown in the tooltip or on Belegar or other characters.

- Grombrindal's Valour Rewards bonuses are lost and they are no longer displayed in the Rewards screen or shown on the related units stats.
最后由 greyTiger 编辑于; 2021 年 3 月 19 日 下午 6:03
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正在显示第 1 - 8 条,共 8 条留言
Lampros 2021 年 3 月 13 日 下午 3:26 
Wonderful - cheers!
Eyshma 2021 年 3 月 14 日 上午 8:32 
Looking forward to that!
greyTiger  [开发者] 2021 年 3 月 15 日 下午 7:58 
I am planning on creating some tutorials on my youtube channel on how I create my UIs and how to hook them up to the game engine. Keep an eye out for them there.

If you want to do some investigation of your own to try and figure it out for yourself, my best mod to start with is the Medallion of Chaqua. It's the simplest mod to follow and learn the basics from.
The Reaper Of Memes 2021 年 3 月 16 日 上午 5:10 
Awesome changes, look forward to it :cozyspaceengineersc:
老年人 2021 年 3 月 17 日 上午 11:18 
666
Logan D 2021 年 3 月 19 日 下午 1:33 
ty for all ur hard work i enjoy this mod till the mar 18th update :p look forward to ur update. also a heads up on ur new fation update tabs if a player over spends oathgold it gets broken and stays on the screen, have to reload to make go away just heads up. ty again love can enjoy the dawi again and punch so urks
greyTiger  [开发者] 2021 年 3 月 19 日 下午 3:12 
Thanks Logan D. I'll look at the Oathgold amount checks to ensure the player can't go negative.
greyTiger  [开发者] 2021 年 3 月 19 日 下午 3:47 
@Logan D
I have added a check to the runeword forging screen to prevent the player from spending more Oathgold than they have. Thanks for the bug report.
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