全面战争:战锤2

全面战争:战锤2

The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
此主题已被锁定
greyTiger  [开发者] 2021 年 3 月 12 日 下午 5:34
Balance Suggestions
Please add any balancing suggestions to this section. Thanks.
< >
正在显示第 1 - 9 条,共 9 条留言
Noin Trongaz 2021 年 3 月 18 日 上午 1:47 
I am feeling like the lord buffs for Clan Angrund is a bit too strong. I am at turn 47 and my strongest agends and lords have almost 100 MA and MD, and that despite wearing very few items. With items they will become so strong I don't know whether the enemy will be any challenge at all.
greyTiger  [开发者] 2021 年 3 月 18 日 上午 2:49 
Thanks for the feedback. I wanted the buffs to be worthwhile of course, and balancing these things can be tricky. I'll continue to monitor feedback on the buffs and see what consensus forms around their strength.
LEPS 2021 年 3 月 18 日 下午 8:45 
I personally like being able to purchase OP bonuses. I've found that, when playing as Thorgrim, the Master rune of Gromril (% ward save) and the Master Rune of Adamant (% phys res.) combo makes all units INCREDIBLY tanky. I understand from the description that part of Thorgrim's set is being able to mix multiple runes from the same color but that combo makes many of my units hit the damage redution cap without great difficulty. I don't know if nerfing the individual runes would be the correct fix, since this is only a problem when both runes are combines twice. Maybe when playing as Thorgrim, choosing a second rune from the same color makes that second bonus have only 50% effect? That way you can still go full offence or defence is still viable (now the combo alone only gives 50% phys res. max., and even that may be too much). I think that could be a way to balance that particular combo.
greyTiger  [开发者] 2021 年 3 月 18 日 下午 8:58 
Thanks for the feedback.

When in the later stages of the game and stacking multiple runewords with the same effects I had worried it might become too powerful.

Your suggestion of diminishing returns if the player uses the same rune multiple times is a great one. It helps prevent the system from being overpowered but still allows the player the freedom to have the rune multiple times if they want.

I will investigate the feasibility of this mechanism being added to the runeword forging screen in the first major update. The major update may be next month or early May I am not quite sure at this stage.
arghy 2021 年 3 月 18 日 下午 9:50 
Did you make the new thunders or did you take them from another modder? I only ask because i'd kill for some melee focused rangers and powder armed rangers. I always wanted themed ranger filled armies or just quick footed dwarf ranged units to flank.
greyTiger  [开发者] 2021 年 3 月 18 日 下午 10:10 
I created them from the parts of existing vanilla assets. No other mods were used.
fireball900 2021 年 3 月 24 日 上午 7:41 
Regarding Ungrim's monster Hunts:
They aren't that difficult, ironically *because* I use Ungrim's army for them. They are full of monsters, while Ungrim's army is 75% Slayer! :P
The enemy could probably be increased in military power by at least 50% - possibly 100% - and the battle still fairly easily winnable.
greyTiger  [开发者] 2021 年 3 月 24 日 下午 2:38 
@fireball900
Thanks for the feedback. I'll take a look at giving them some additional top end units.
arghy 2021 年 3 月 29 日 下午 2:20 
I gotta give you props the new thunderers are amazing and fill a perfect niche as single entity killers that dawi desperately need. I have 1 unit in every army slowly whittling down dangerous single entities that normally disrupt my entire army. Troll hammer torpedoes always should have had much greater range and been available sooner. Trying to fight 4 arachnarok spiders with just slayers and thunderers when you gotta deal with elite infantry is a joke. Giving long beards access to anti large is also amazing because every ork army is 4-5 units of boar boys just cycle charging your flanks.
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50