全面战争:战锤2

全面战争:战锤2

The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
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greyTiger  [开发者] 2021 年 3 月 19 日 下午 6:16
Coming in version 1.0.2
The following is a list of changes and bug fixes that you can expect in version 1.0.2. Release date for version 1.0.2 will be based on the number and severity of issues reported.

Note: The issue with Mixu's Unlocker was due to a corrupted install on my machine. After eradicating Mixu's Unlocker from my pc and subscribing again it is working. So the mod is compatible with Mixu's and the Runeword Forging screen should work with any custom Dwarf lords, though custom units added by new factions would require a submod.

Note: It appears that the Rakarth update has introduced a bug in the game engine which causes intermittent freezes and or crashes to the desktop for mods that use the lua UIComponent SetTooltip functions, which my mods use extensively. I believe this issue is being raised with CA and we can only hope that they can determine what the issue is and rectify it in short order.


Bug Fixes


- Fixed a few instances of rune combination bonuses not matching their descriptions.

- When Belegar has unlocked tier 10 of the Renown system the amount of renown no longer increments. This should fix the issue where the renown would reset once the player had passed the maximum level.


Additions


- New runeword crafting bonuses added for the dwarfs of Kraka Drak. When playing with Cataph's Kraka Drak - Norse Dwarfs 2.0 mod crafted runewords will receive additional resistances for each tier that has been unlocked.

Tier 1 = +4% Magic Resistance
Tier 2 = +6% Fire Resistance
Tier 3 = +8% Missile Resistance
Tier 4 = +10% Physical Resistance

- New runeword crafting bonuses added for the Greybeards Prospectors. When playing with Elon's Greybeards mod crafted runewords will receive additional missile ammo and missile damage bonuses as tiers are unlocked.

Tier 1 = +5% Missile Ammo
Tier 2 = +10% Missile Ammo
Tier 3 = +15% Missile Ammo and +5% Missile Damage
Tier 4 = +20% Missile Ammo and +10% Missile Damage

- New runeword bonus for Mixu's Karak Azul dwarf lord. They have the power of all defensive runes doubled and have their runewords last 15 turns.

Changes


- The monsters from Ungrim's Monster Hunt mechanic can only be recruited once. If they die, that's it, they are gone for the campaign so be sure to protect them where you can.

- The armies in the Monster Hunts have been made more challenging by adding more higher tier units.

Balance Changes


- The Stonemasons (Great Weapons) have had their AP damage increased from 9 to 18. Their base damage has been lowered from 42 to 39.

- The Thunderer (Marksmen) have received several small changes in order to solidify their role as a non-melee unit.
  • Health reduced by 480 points
  • Melee Attack reduced to 22 from 24
  • Melee Defence reduced to 26 from 30
  • Charge Bonus reduced to 15 from 20

- The number of models for each of the hidden runeword units has been increased from 2 to 4.

- The bonuses in Belegar's Ancestral Renown mechanic have all been lowered by a minimum of 20%.

- Grotha the Giant Boar from Ungrim's mechanic has had the Bonus v Infantry removed, but it's base damage has been increased and a small amount of splash damage has been added.

- Several of the runes in the runeword crafting screen have been re-balanced.

Rune of Shielding (Magic resistance) (Available from tier 1)
  • Tier 1 changed from 5-8 to 6-8
  • Tier 2 changed from 8-11 to 8-10
  • Tier 3 changed from 11-14 to 10-12
  • Tier 4 changed from 14-17 to 12-14

Rune of Iron (Fire resistance) (Unlocked at tier 2)
  • Tier 2 changed from 8-11 to 8-10
  • Tier 3 changed from 11-14 to 10-12
  • Tier 4 changed from 14-17 to 12-14

Master Rune of Stone (Missile resistance) (Unlocked at tier 3)
  • Tier 3 changed from 11-14 to 10-12
  • Tier 4 changed from 12-17 to 12-14

Master Rune of Adamant (Physical resistance) (Unlocked at tier 3)
  • Tier 3 changed from 11-14 to 10-12
  • Tier 4 changed from 14-17 to 12-14

Master Rune of Gromril (Ward save) (Unlocked at tier 4)
  • Tier 4 changed from 14-17 to 7-10

Rune of Flight (Missile Damage) (Unlocked at tier 2)
  • Tier 2 changed from 8-11 to 7-9
  • Tier 3 changed from 14-17 to 9-11
  • Tier 4 changed from 17-20 to 11-13

Rune of Penetration (Missile Armour Piercing) (Unlocked at tier 2)
  • Tier 2 changed from 6-9 to 5-8
  • Tier 3 changed from 9-12 to 7-10
  • Tier 4 changed from 12-15 to 9-12

Master Rune of Breaking (Armour Piercing) (Unlocked at tier 3)
  • Tier 3 changed from 6-9 to 7-10
  • Tier 4 remains at 9-12

Master Rune of Might (Weapon Damage) (Unlocked at tier 3)
  • Tier 3 changed from 11-14 to 9-12
  • Tier 4 changed from 14-17 to 11-14

Rune of Seeking (Missile Range) (Available from tier 1)
  • Tier 1 changed from 5-8 to 5-7
  • Tier 2 changed from 8-11 to 7-9
  • Tier 3 changed from 11-14 to 9-11
  • Tier 4 changed from 14-17 to 11-13

Master Rune of Stromni (Missile Ammo) (Unlocked at tier 4)
  • Tier 4 changed from 14-17 to 11-13

- The Growth per turn from the Stonemasons buildings has been increased at each tier.
  • Tier 1 increased from 2 to 5.
  • Tier 2 increased from 4 to 10.
  • Tier 3 increased from 6 to 15.



Clarifications


- Belegar's Ancestral Renown tooltip may be causing some misconceptions. When the player advances to a new tier the Renown amount in the tooltip may reset to zero, as it represents the amount of Renown the player has toward unlocking the next tier.

As an example:
  • The player starts with zero Renown.
  • The player fights a battle on turn 3 and gains 20 Renown from winning.
  • The player fights a battle on turn 5 and gains an additional 25 Renown. They now have a total of 45. The target to move to the next tier is 50.
  • The player fights a battle on turn 7 and gains 15 Renown. They move to the next tier, the red bar is updated, and the Renown amount is reset.
  • The tooltip will show that the player has 10 Renown. This is how much has been accumulated toward the next tier. 5 was used to reach the target of 50, and the remaining 10 carried over.

To unlock tiers 1 and 2 requires 50 Ancestral Renown. It starts to increase from there with tier 3 requiring 75, tier 4 needing 100 and so on.


Unable to replicate


The following are the issues I have been unable to replicate that have been reported by users. If you are experiencing any of these issues and can provide additional details that can help track down the problem. Please post any pertinent information in the 'Coming in version 1.0.3' discussion thread.

- Grombrindal's Valour Rewards bonuses are lost and they are no longer displayed in the Rewards screen or shown on the related units stats.

- The upkeep rune does not apply it's bonus.
最后由 greyTiger 编辑于; 2021 年 4 月 4 日 下午 4:22
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Goshbrindal 2021 年 3 月 30 日 下午 12:05 
Im having problems with Belegar's Ancestral Renown resetting after I reach the final tier. I keep all the army ability runes but, it resets all of the Character Effects aka Melee Attack +16 and above. Once it resets it makes me go back through it. I assume this is just a simple issue of it wrapping back around but, I'm no expert.
greyTiger  [开发者] 2021 年 3 月 30 日 下午 10:38 
@Goshbrindal. Thanks for the report.
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