全面战争:战锤2

全面战争:战锤2

The Hammer of Grungni - Version 1.1.7 (Single-player Only) (Updated for S&F)
此主题已被锁定
greyTiger  [开发者] 2021 年 4 月 2 日 下午 7:45
Coming in version 1.0.3
The following is a list of changes and bug fixes that you can expect in version 1.0.3. Release date for version 1.0.3 will be 15th April to attempt to fix some issues with intermittent data loss.

Note: The issue with Mixu's Unlocker was due to a corrupted install on my machine. After eradicating Mixu's Unlocker from my pc and subscribing again it is working. So the mod is compatible with Mixu's and the Runeword Forging screen should work with any custom Dwarf lords, though custom units added by new factions would require a submod.

Note: It appears that the Rakarth update has introduced a bug in the game engine which causes intermittent freezes and or crashes to the desktop for mods that use the lua UIComponent SetTooltip functions, which my mods use extensively. I believe this issue is being raised with CA and we can only hope that they can determine what the issue is and rectify it in short order.

Changes


- The Ancestral Renown system for Belegar will stop accruing renown when the maximum tier is reached.

The following changes are being added to try and prevent some intermittent data loss issues after a battle has been fought. I have tested these mechanics extensively and am unable to replicate the issue, but have a theory of what may be occurring for some users,

- The data loading mechanism of Belegar's Ancestral Renown has been enhanced with some code that checks if the value being loaded is less than the current renown amount or renown tier. This should hopefully prevent the case where loading after a battle would lose the current renown amounts and tier on rare occasions.

- The data loading mechanism of Grombrindal's Valour Rewards has been enhanced with some code that checks if the value being loaded are the defaults instead of the actual current values. This should hopefully prevent the case where loading after a battle would lose the current valour rewards on rare occasions.

- The data loading mechanism of Thorgrim's Resources system has been enhanced with some code that checks if the value being loaded are the defaults instead of the actual current values. This should hopefully prevent the case where loading after a battle would lose the current purchased resources on rare occasions.


Additions


- New Slayer (Axe Throwers) unit being added in preparation for Ungrim's new mechanics.

- New Slayer (Pistol Harasser) unit being added in preparation for Ungrim's new mechanics.


Balance Changes


- Thorgrim's resources bonuses have been lowered slightly.

- Grombrindal's valour rewards have been lowered slightly.

- The Stonemasons Physical resistance bonus for holding Karak Eight Peaks has been changed from 15% to 10%.

- The Reload Time reduction rune has been changed from between 10% and 15% to 6% to 10% at tier 3, and from 15% to 20% to 10% to 14% at tier 4.

- Base damage of Runic Mortar changed from 150 to 100. While the Bonus V Infantry has been increased from 150 to 180 and the Collision Radius has been increased from 0.16 to 0.25. This should increase the area where models are damaged but reduce the direct impact damage.
最后由 greyTiger 编辑于; 2021 年 4 月 13 日 下午 10:46