Garry's Mod

Garry's Mod

[DrGBase] Dark Souls 1 Players
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roachisserie chicken  [开发者] 2021 年 3 月 10 日 下午 2:47
Bug reports // Change-Log
Version 1.01 -- Day 1 hotfix
Added icons that I forgot to make.

Version 1.1 -- 14/03/2021
Icons looked kinda bad, removed them.
Reverted health bar from a 2d context back to 2d3d to be consistent with the ds1 base and also because of rendering issues

Version 2.0 -- 10/01/2022
Happy new year! I'm only late by 10 days.
Added two new OC characters.

Version 2.01 -- 16/01/2022
Hotfix for Ezra.
最后由 roachisserie chicken 编辑于; 2022 年 1 月 15 日 下午 6:35
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beetlejuice 2021 年 3 月 11 日 上午 2:34 
[[DrGBase] Dark Souls 1 Players] lua/includes/modules/draw.lua:65: 'Dark_Font' isn't a valid font

1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. PossessionHUD - lua/entities/drg_roach_ds1_playerbase.lua:759
4. fn - lua/entities/drgbase_nextbot/possession.lua:410
5. unknown - lua/ulib/shared/hook.lua:109 (x2565)

roachisserie chicken  [开发者] 2021 年 3 月 11 日 上午 3:30 
引用自 Brains Collector
[[DrGBase] Dark Souls 1 Players] lua/includes/modules/draw.lua:65: 'Dark_Font' isn't a valid font

1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. PossessionHUD - lua/entities/drg_roach_ds1_playerbase.lua:759
4. fn - lua/entities/drgbase_nextbot/possession.lua:410
5. unknown - lua/ulib/shared/hook.lua:109 (x2565)

did you download the required addons?
löcher 2021 年 3 月 11 日 上午 6:16 
it seems that sometimes with NPCs who are using the shield, they will be registered as blocking and take much reduced damage even while attacking
it may have to do specifically with player possessed NPCs blocking and attacking at once
最后由 löcher 编辑于; 2021 年 3 月 11 日 上午 6:17
roachisserie chicken  [开发者] 2021 年 3 月 11 日 上午 7:26 
引用自 skull
it seems that sometimes with NPCs who are using the shield, they will be registered as blocking and take much reduced damage even while attacking
it may have to do specifically with player possessed NPCs blocking and attacking at once

blocking uses a flag system, like an on/off toggle, and sometimes there's a short delay between it toggling on or off, which can lead to the npc behaving like its blocking when it isn't

i am gonna try and see if i can address the issue, or at least mitigate it.
最后由 roachisserie chicken 编辑于; 2021 年 3 月 11 日 上午 7:26
NBA Big Boy 2021 年 3 月 11 日 上午 9:21 
NextBot [376][drg_roach_ds1_plr_crystalgeneral] Error: lua/entities/drg_roach_ds1_playerbase.lua:364: attempt to concatenate a nil value

Killed a Crystal General and he just froze.
NBA Big Boy 2021 年 3 月 11 日 上午 9:23 
Happens with the other npcs too
roachisserie chicken  [开发者] 2021 年 3 月 11 日 上午 10:20 
引用自 Burd
Happens with the other npcs too
what were you using to kill them?
NBA Big Boy 2021 年 3 月 11 日 上午 10:29 
引用自 roach
引用自 Burd
Happens with the other npcs too
what were you using to kill them?
TFA Melee weapons
roachisserie chicken  [开发者] 2021 年 3 月 11 日 上午 11:26 
引用自 Burd
引用自 roach
what were you using to kill them?
TFA Melee weapons

odd, the line that error is referring to checks for fall damage
76561198118325855 2021 年 3 月 11 日 下午 1:15 
Can you make Dark souls 2 Bosses?
76561198118325855 2021 年 3 月 11 日 下午 1:15 
(i know is not a bug is just a suggestion)
roachisserie chicken  [开发者] 2021 年 3 月 11 日 下午 1:22 
引用自 YuktopusFan64
Can you make Dark souls 2 Bosses?
its not possible to port from dark souls 2 yet
löcher 2021 年 3 月 31 日 下午 10:12 
for some reason, the fireball from quelana and dark bead / dark orb from mathew do not always consistently hit their target, even when impacting their hitboxes. it seems to be a problem with non aoe projectiles specifically.
Chrome 2021 年 4 月 5 日 下午 1:03 
we had encountered a strange bug whenever there are more than two possessed Dark Soul players. basically, when someone parries another player, and a different player attacks no matter where they are or how close, the parried player automatically teleports to them and gets dealt the parry damage (and is repeatable by other players until the victim dodges or is stabbed to death)
roachisserie chicken  [开发者] 2021 年 4 月 5 日 下午 1:21 
引用自 Chrome
we had encountered a strange bug whenever there are more than two possessed Dark Soul players. basically, when someone parries another player, and a different player attacks no matter where they are or how close, the parried player automatically teleports to them and gets dealt the parry damage (and is repeatable by other players until the victim dodges or is stabbed to death)

interesting, i'll check it out, and upload a fix hopefully today, thanks for reporting!
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