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Switching between 1 and 2 types should have a time gap of 0.5 - 1 second aprox. (2 is way too much), I think the rest is perfect.
-might set targets on fire
-might help against sappers
-might extiguish allies
-might allow for taunt-kills
I'd say:
-takes ammo to repair engi's buildings, doesn't reload, doesn't upgrade, doesn't kill sappers.
-alt-fire sets enemies on fire up to a short distance away (think short-circuit, shotgun, mannmelter)
-enemy buildings destroyed with it, restores extra 15 ammo to flamethrower. (think diamondback)
-no random crits, no crit-boost.
-very short range