Team Fortress 2

Team Fortress 2

The Fire-Lance
jarat3 2014 年 3 月 29 日 上午 6:54
Stats I guess?
+25% Movement Speed
-50% Airblast Cost
-15% Base dmg
-50 Base ammo
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正在显示第 1 - 15 条,共 23 条留言
Deathmist ツ 2014 年 3 月 29 日 上午 7:46 
Cool! Just like that, cuz airblasting demoman to their own stickies is always fun, but with more speed and 10 cost of ammo it is even better! :D:
The Sweetroll is a Lie 2014 年 3 月 29 日 上午 8:01 
stats: lightweight: movement speed faster
only one thin tank: less ammo
maybe no airblast or flame because of end without fire nozzel.
wastedmoney 2014 年 3 月 29 日 上午 8:24 
Nop, seeing the description, I feel this is what its stats should be:

+25% damage to buildings
-25% damage to players
+10 range
No airblast
+4 seconds afterburn time
-30% ammo
Khioneus 2014 年 3 月 29 日 上午 9:35 
it should fix engi building on ur team to
Mr. Snuffleupagus 2014 年 3 月 29 日 上午 9:38 
IT CAN HAVE AFTERBURN ON BUILDINGS
vartia 2014 年 3 月 29 日 上午 9:48 
引用自 DarkFenix666
I prefer this stats (just an sugest):
+20% damage to players
+10% damage to buildings
+50% base ammo
-50% airblast cost
-30% after burn damage
-10% of max life

How do you think that is balanced? Also where the bonus ammo comes when the vessel is much smaller?
Void, the Violet Knight 2014 年 3 月 29 日 上午 10:03 
引用自 DarkFenix666
引用自 Tact1cal

How do you think that is balanced? Also where the bonus ammo comes when the vessel is much smaller?
Im just sayng what i like i no mean to get someone angry
Kid, when you make stat suggestions, keep in mind that they have to be something that would be fair to other players in-game. Being godly with the knockout of what, 20, 17 health and a little afterburn damage isn't gonna be balanced at all. WHENEVER you suggest statistics of a weapon in these games, keep the numbers balanced.

Minion Psychotics 2014 年 3 月 29 日 上午 11:56 
引用自 wastedmoney
Nop, seeing the description, I feel this is what its stats should be:

+25% damage to buildings
-25% damage to players
+10 range
No airblast
+4 seconds afterburn time
-30% ammo
no THIS MUST BE AN AIRBLAST WEP
Vulovic 2014 年 3 月 29 日 下午 12:20 
If was me i wont buy an airblast weapon
Enter the Domain 2014 年 3 月 29 日 下午 1:49 
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.
最后由 Enter the Domain 编辑于; 2014 年 3 月 29 日 下午 1:54
Haven't suggested stats before, but I thought of this based on the description:
+50% damage on buildings still in contruction or upgrading
+10% range (based on the length of the weapon)
-25% damage to buildings when not constructing or upgrading
-10% damage to players
-Victoria- 2014 年 3 月 29 日 下午 5:14 
引用自 Republic Tomato
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.

This part right here would require valve to almost rewrite the airblast script. The airblast is meant to push everything, not just one of each.
Enter the Domain 2014 年 3 月 30 日 上午 12:43 
引用自 Ivy the Cow
引用自 Republic Tomato
+100% max projectile range.
+200% faster projectile.
-30% damage to players
-Cannot airblast players (Only projectiles)

Fire is the slowest literal projectile weapon in game, moving slower than a scout runs backwards. Pyros have to lead moving targets with their flamethrower to hit. As an example of how slow. Although the phlog is hitscan in it's range.

This part right here would require valve to almost rewrite the airblast script. The airblast is meant to push everything, not just one of each.

No. It wouldn't. It's a simple entity -player notarget. Else things like the bug that stopped players from being airblasted while it still effected projectiles wouldn't have happened. ;P
最后由 Enter the Domain 编辑于; 2014 年 3 月 30 日 上午 12:43
Pimp Skeletor 2015 年 1 月 7 日 上午 11:30 
Pros:
+25% Range
+25% damage to buildings
+10% Movement speed
Afterburn Slows down enemies

Cons:
+25% Airblast Cost
-25% ammo
Mulliganger 2015 年 2 月 27 日 上午 3:51 
+Slightly Longer Afterburn
+50% Range
-35% Damage (Direct, not Afterburn)
-50% Ammo
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