安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1. The drop rates are insanely high, I'm playing with the lucky trait and I'm getting at least one of the candies per every 3rd zombie (even more common than watches...). Drop rates should be slightly lower than the vanilla chips imo.
2. Calorie content of some of your candies are sort of game breaking. For example the "snackers" bar is over 800 calories alone. It's not very realistic. I've never seen a candy bar with more than 250 calories.
3. Sodas typically contain caffeine, maybe a fatigue buff (if it's not already implemented)? With less calories of course.. Candy bars also tend to make people more lethargic, especially if you consume a lot over a long period of time, adding fatigue to the candy could help balance. (I'm mentioning this because I saw comments about fatigue buff/debuff). Light coloured sodas like ginger ale aren't usually caffeinated though.
Essentially the items should be much harder to find... and a lot less calorie dense.
I haven't played with this mod on enough to have seen all the calorie content of the candies, but a regular bottle of pop/soda (591ml) is around 260 calories, and I don't think we would be finding massive 2L bottles of them in game. Chips and crisps tend to be more calorie dense, so having them around the 700~ mark is pretty good. Maybe have the items with a higher calorie content significantly more difficult to find?
Just some thoughts :) I'd love to see some tweaks implemented