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报告翻译问题
from what i know that happens with vehicles that are spawned by vanilla replaces mods with wrong setup
It seems like I'm having issues with the trunk on all of the KI5 vehicles. Problems are:
- Cannot repair trunk
- If trunk is repaired with an admin user, the trunk space stays the same no matter if durability is 0% or 100%
This is happening on a newly wiped MP server, where everything seemed to have worked before.
Thanks.
It's a very old problem I've had since the release of W460, but only now I was able to record a demo video directly in Steam.
https://steamusercontent-a.akamaihd.net/ugc/36687403499547727/67129F8E752D75D696811B6906536D377BF79C32/
This is also found on Isuzu Trooper and Benz W460.
This is repeated on a completely clean, unmodified game that has undergone a clean install.
I thought that maybe my ancient CPU just doesn't have time to process and play the animations correctly, but it never happens on all other animated cars.
if you have it on all vehicles, that means you have some mod that is overriding that, make sure you don't use any trunk stats editing mods, those are not recommended
oh yeah, i see, it could be a problem in the way the animation order is setup in some mods, i will check it out, thanks for reporting
It's probably not a bug, it's just the way it's designed?
(This is all without the Organized trait.)
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: GetItemState()=NeedsUpdate ID=3171167894.
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: item state CheckItemState -> DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,179> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,180> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,284> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,285> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,387> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,388> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,489> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,490> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,594> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,595> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,697> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,698> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,803> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,804> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,907> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,908> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,012> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,013> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:48:00.363] LOG : General , 1736642880363> 2,506,991,745> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:48:00.364] LOG : General , 1736642880364> 2,506,991,746> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: onItemNotDownloaded itemID=3171167894 result=2.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: item state DownloadPending -> Fail ID=3171167894.
it should always have the same cap, there are mods that replace vehicles in those scenes on roads, they replace vanilla stuff with my cars, but keep the stats from old cars, and old parts stay so you get a messy bugged vehicle
that is a steam thing, it usually fixes itself in a few hours
[22-01-25 00:52:24.278] LOG : General f:0, t:1737503544278> [craftRecipe] removing script due to load error = damnCraft.RemoveBatteryFromPlasticWeldingGun.
[22-01-25 00:52:24.278] ERROR: General f:0, t:1737503544278> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:545)
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:314)
zombie.scripting.entity.components.crafting.CraftRecipe.LoadIO(CraftRecipe.java:456)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:384)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:251)
zombie.scripting.ScriptBucket.LoadScripts(ScriptBucket.java:265)
zombie.scripting.ScriptBucketCollection.LoadScripts(ScriptBucketCollection.java:122)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1643)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1566)
zombie.core.Core.ResetLua(Core.java:4867)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:861)
zombie.ui.UIManager.update(UIManager.java:721)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:324)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:921)
zombie.GameWindow.run_ez(GameWindow.java:814)
zombie.GameWindow.mainThread(GameWindow.java:615)
java.base/java.lang.Thread.run(Unknown Source)
ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)
it seems that pz is having a problem reading that texture, never had that problem before, try selecting that red texture on 4 door variant and see if it shows up, if yes, i guess it is safe to ignore, if no, it could be a corrupted local file
Seems to show up. Weird.
nothing about it changed drastically in the last months, and people use it all the time, so i guess it is some setting on your side