Project Zomboid

Project Zomboid

'91 RANGE ROVER Classic
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KI5  [开发者] 2024 年 7 月 2 日 上午 10:59
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-na
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正在显示第 1 - 14 条,共 14 条留言
filipe.amaral.rj 2024 年 9 月 8 日 下午 6:11 
When uninstalling any part it turns into a standard part and it's not possible to reinstall it. Heavy duty parts from other cars don't work either.
KI5  [开发者] 2024 年 9 月 10 日 上午 5:55 
引用自 filipe.amaral.rj
When uninstalling any part it turns into a standard part and it's not possible to reinstall it. Heavy duty parts from other cars don't work either.

from what i know that happens with vehicles that are spawned by vanilla replaces mods with wrong setup
Lil Psycho Panda 2024 年 11 月 10 日 下午 1:50 
Hi there,

It seems like I'm having issues with the trunk on all of the KI5 vehicles. Problems are:
- Cannot repair trunk
- If trunk is repaired with an admin user, the trunk space stays the same no matter if durability is 0% or 100%

This is happening on a newly wiped MP server, where everything seemed to have worked before.

Thanks.
PiroMraz' 2024 年 11 月 28 日 下午 4:43 
A little weirdness with the door animation.
It's a very old problem I've had since the release of W460, but only now I was able to record a demo video directly in Steam.

https://steamusercontent-a.akamaihd.net/ugc/36687403499547727/67129F8E752D75D696811B6906536D377BF79C32/

This is also found on Isuzu Trooper and Benz W460.

This is repeated on a completely clean, unmodified game that has undergone a clean install.

I thought that maybe my ancient CPU just doesn't have time to process and play the animations correctly, but it never happens on all other animated cars.
最后由 PiroMraz' 编辑于; 2024 年 12 月 2 日 下午 9:45
KI5  [开发者] 2024 年 12 月 3 日 上午 5:33 
引用自 Lil Psycho Panda
Hi there,

It seems like I'm having issues with the trunk on all of the KI5 vehicles. Problems are:
- Cannot repair trunk
- If trunk is repaired with an admin user, the trunk space stays the same no matter if durability is 0% or 100%

This is happening on a newly wiped MP server, where everything seemed to have worked before.

Thanks.

if you have it on all vehicles, that means you have some mod that is overriding that, make sure you don't use any trunk stats editing mods, those are not recommended



引用自 PiroMraz'
A little weirdness with the door animation.
It's a very old problem I've had since the release of W460, but only now I was able to record a demo video directly in Steam.

https://steamusercontent-a.akamaihd.net/ugc/36687403499547727/67129F8E752D75D696811B6906536D377BF79C32/

This is also found on Isuzu Trooper and Benz W460.

This is repeated on a completely clean, unmodified game that has undergone a clean install.

I thought that maybe my ancient CPU just doesn't have time to process and play the animations correctly, but it never happens on all other animated cars.

oh yeah, i see, it could be a problem in the way the animation order is setup in some mods, i will check it out, thanks for reporting
PiroMraz' 2024 年 12 月 9 日 下午 5:23 
Oh, yeah, I also noticed that the 4-door version sometimes has different trunk capacities. Mostly it's 100 units, but sometimes there are cars with 76 units of capacity.
It's probably not a bug, it's just the way it's designed?
(This is all without the Organized trait.)
The "3171167894" aka damlib does not load in MP, and will cause the game to stop.

[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: GetItemState()=NeedsUpdate ID=3171167894.
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: item state CheckItemState -> DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,179> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,180> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,284> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.903] LOG : General , 1736642878903> 2,506,990,285> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,387> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.006] LOG : General , 1736642879006> 2,506,990,388> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,489> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.108] LOG : General , 1736642879108> 2,506,990,490> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,594> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.213] LOG : General , 1736642879213> 2,506,990,595> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,697> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.316] LOG : General , 1736642879316> 2,506,990,698> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,803> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.422] LOG : General , 1736642879422> 2,506,990,804> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,907> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.526] LOG : General , 1736642879526> 2,506,990,908> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,012> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:59.631] LOG : General , 1736642879631> 2,506,991,013> Workshop: download 0/4275760 ID=3171167894.
[11-01-25 18:48:00.363] LOG : General , 1736642880363> 2,506,991,745> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:48:00.364] LOG : General , 1736642880364> 2,506,991,746> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.399] LOG : General , 1736642880399> 2,506,991,780> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: DownloadPending GetItemState()=NeedsUpdate|Downloading|DownloadPending ID=3171167894.
[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: onItemNotDownloaded itemID=3171167894 result=2.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: item state DownloadPending -> Fail ID=3171167894.
KI5  [开发者] 1 月 21 日 上午 3:04 
引用自 PiroMraz'
Oh, yeah, I also noticed that the 4-door version sometimes has different trunk capacities. Mostly it's 100 units, but sometimes there are cars with 76 units of capacity.
It's probably not a bug, it's just the way it's designed?
(This is all without the Organized trait.)

it should always have the same cap, there are mods that replace vehicles in those scenes on roads, they replace vanilla stuff with my cars, but keep the stats from old cars, and old parts stay so you get a messy bugged vehicle

引用自 Tristan Tate
The "3171167894" aka damlib does not load in MP, and will cause the game to stop.

[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: GetItemState()=NeedsUpdate ID=3171167894.
[11-01-25 18:47:58.763] LOG : General , 1736642878763> 2,506,990,144> Workshop: item state CheckItemState -> DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,179> Workshop: DownloadPending GetItemState()=NeedsUpdate|DownloadPending ID=3171167894.
[11-01-25 18:47:58.798] LOG : General , 1736642878798> 2,506,990,180> Workshop: download 0/4275760 ID=3171167894.

~~~~

[11-01-25 18:48:00.501] LOG : General , 1736642880501> 2,506,991,882> Workshop: download 0/4342800 ID=3171167894.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: onItemNotDownloaded itemID=3171167894 result=2.
[11-01-25 18:48:00.563] LOG : General , 1736642880563> 2,506,991,944> Workshop: item state DownloadPending -> Fail ID=3171167894.

that is a steam thing, it usually fixes itself in a few hours
BuuFuu 1 月 21 日 下午 3:57 
hey after now 42.1 release the Damn libary make 2 errors:
[22-01-25 00:52:24.278] LOG : General f:0, t:1737503544278> [craftRecipe] removing script due to load error = damnCraft.RemoveBatteryFromPlasticWeldingGun.
[22-01-25 00:52:24.278] ERROR: General f:0, t:1737503544278> ExceptionLogger.logException> Exception thrown
java.lang.Exception: unknown recipe param: itemcount at InputScript.Load(InputScript.java:545).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:545)
zombie.scripting.entity.components.crafting.InputScript.Load(InputScript.java:314)
zombie.scripting.entity.components.crafting.CraftRecipe.LoadIO(CraftRecipe.java:456)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:384)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:251)
zombie.scripting.ScriptBucket.LoadScripts(ScriptBucket.java:265)
zombie.scripting.ScriptBucketCollection.LoadScripts(ScriptBucketCollection.java:122)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1643)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1566)
zombie.core.Core.ResetLua(Core.java:4867)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:861)
zombie.ui.UIManager.update(UIManager.java:721)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:324)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:921)
zombie.GameWindow.run_ez(GameWindow.java:814)
zombie.GameWindow.mainThread(GameWindow.java:615)
java.base/java.lang.Thread.run(Unknown Source)
SP4RTAN 4 月 14 日 下午 4:49 
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)
KI5  [开发者] 4 月 15 日 上午 4:33 
引用自 SP4RTAN
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)

it seems that pz is having a problem reading that texture, never had that problem before, try selecting that red texture on 4 door variant and see if it shows up, if yes, i guess it is safe to ignore, if no, it could be a corrupted local file
SP4RTAN 4 月 15 日 上午 11:48 
引用自 KI5
引用自 SP4RTAN
Started getting this error recently. Doesn't really seem to be causing problems but here it is anyway.

ERROR: General f:0, t:1744673862398> ExceptionLogger.logException> Exception thrown
java.util.concurrent.ExecutionException: java.io.IOException: inflate error at FutureTask.report(null:-1). Message: E:\SteamLibrary\steamapps\workshop\content\108600\2409333430\mods\91range\common\media\textures\Vehicles\Vehicles_91range_Shell_Red.png
Stack trace:
java.base/java.util.concurrent.FutureTask.report(Unknown Source)
java.base/java.util.concurrent.FutureTask.get(Unknown Source)
zombie.fileSystem.FileSystemImpl.updateAsyncTransactions(FileSystemImpl.java:314)
zombie.GameWindow.logic(GameWindow.java:418)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: inflate error
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:974)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:340)
zombie.core.textures.ImageData.<init>(ImageData.java:317)
zombie.asset.FileTask_LoadImageData.call(FileTask_LoadImageData.java:48)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
java.base/java.util.concurrent.FutureTask.run(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
... 1 more
Caused by: java.util.zip.DataFormatException: incorrect data check
java.base/java.util.zip.Inflater.inflateBytesBytes(Native Method)
java.base/java.util.zip.Inflater.inflate(Unknown Source)
zombie.core.textures.PNGDecoder.readChunkUnzip(PNGDecoder.java:958)

it seems that pz is having a problem reading that texture, never had that problem before, try selecting that red texture on 4 door variant and see if it shows up, if yes, i guess it is safe to ignore, if no, it could be a corrupted local file

Seems to show up. Weird.
DarkLight23 7 月 20 日 上午 8:20 
when i add your mods, even only that damn library, it terminates my server. i have been using them months ago, but now it seems unusable for me on b41. could u help me? what could be the problem?
KI5  [开发者] 7 月 25 日 上午 10:10 
引用自 DarkLight23
when i add your mods, even only that damn library, it terminates my server. i have been using them months ago, but now it seems unusable for me on b41. could u help me? what could be the problem?

nothing about it changed drastically in the last months, and people use it all the time, so i guess it is some setting on your side
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