安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But, with only SFO and the new updated mod on, still no units from your previous mod.
I can play finally :)
Thanks for the awesome mod.
I think the tier 4 Barracks for the dwarfs (Khaz Makaz), and the tier 5 Royal Guard (Grand Oath Hall) disables local recruitment for the Rune Axe Throwers.
I had a tier 3 barracks (Mustering Hall), and a tier 4 Royal Guard (Hall of Oaths) and was able to recruit the Rune Axe Throwers locally. But when I upgraded the buildings to tier 4 and tier 5 respectively, I could no longer recruit Rune Axe Throwers locally, and could only recruit them globally. I managed to test this my loading back a previous save.