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great map anyways, I love it!
- a soundscape does not play, I guess a typo: "island,inside.bunker"
- the fallout shelter door (map center, underground) only has a "fully opened" sound; none for closing
- at Stankwater Quarry, building "2", the electric box under the digit has no collisions
- ladders at silos in south west not climbable
- can pixel walk on the west side of the road bridge in the south
- z-fighting textures on the roof of the big building on the north east
- can get pretty stuck in motel bathtubs and between the two silos in the south west
- can die from "stuck falling" here (between barrels and railing): setpos -5045 -190.5 -2205;setang 65 179 0
- grass displacement not sewed behind church, in front of the"fallout shelter" sign
- seems to me that fog and skybox fog use different values. looks weird when standing on the silo near motel
did guide with all bugs i found same as i did with Apollo, ncie map btw, best dz map i played, good luck with it.
https://www.twitch.tv/videos/1013356045
Love the map btw <3
https://imgur.com/HhUu5Is ground under the house doesn't load
https://imgur.com/PQAd74K you can get stuck here
If you have exojump, you can jump into the triple birch trees but cannot get out.
Since part of the DZ community is bumpers (like me), we would appreciate if you made some ramps more slidable by clipping them off. You can get stuck in places where you shouldn't.
like all of these metal roofs https://imgur.com/NmdCFLg
or the wooden stairs on the edge of the map
This is just a recommendation, but more of the rooms in motel/castle should be boarded off so it is easier for attackers to kill campers.
https://ibb.co/Rp4T24q
https://ibb.co/s1PPCbM
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2609336872
The hexes on the tablet dosnt line up perfect with the danger zone. Not a big deal, but its easy to misread as the zone is moving when its still
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2609337051
Ammo Stuck in wood logs and couldn't interact with it.
I found about 35 different tree stuck spots, where there's no way to get out (except with bump mines).
Most of the spots I found (minus the ones on the video): https://imgur.com/a/nYZcQqN
https://www.youtube.com/watch?v=AvbAXAo3wuc
There's a pretty major visibility bug at the farm, where the wheatfield is not rendered when you stand at certain spots of the map. The most broken parts being the house I show first on the video and the big water tower. Sorry I didn't use the danger zone player models in the video, but I can confirm those do render from that distance as well.
https://www.youtube.com/watch?v=0k1xAC2p-N0
You can stand on the air next to the bridge. It's only possible on the right side of the bridge and you can go till the player clip brush at the end.
Also I don't know if it's intended, but you don't take damage at the highest part of the cliff when you fall down (end part of the video). There is no way to get out (except bump mines/exosuit), so I'd figure you are supposed to die if u fall there.
https://www.youtube.com/watch?v=oFIjOkIrZlQ
Water is not rendered correctly when looking from certain angles at the excavation site.
https://www.youtube.com/watch?v=8U1soL6I4PQ
Some really small visual bugs (you can see the position on top left): https://imgur.com/a/saMGkRC
Btw it's absolutely incredible what you guys can do with the hammer editor, mad respect to both of you! By far the best danger zone map we've had, great work!