Garry's Mod

Garry's Mod

Horde : 生存游戏模式
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Gorlami  [开发者] 2021 年 2 月 19 日 下午 9:58
Feature Requests
Read Before You Post
I'm keeping a list of SELECTED features here:
https://github.com/tpan496/Horde/issues
If you post redundant feature requests, I'll just have to ignore them.

Please do not add feature requests on your own on github, post them here or on discord.

Redundant features will be ignored.

Discord Link: https://discord.gg/NevEgfAPSN
最后由 Gorlami 编辑于; 2021 年 2 月 26 日 下午 4:19
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正在显示第 1 - 15 条,共 273 条留言
Gorlami  [开发者] 2021 年 2 月 19 日 下午 9:59 
Add support for giving spawned NPC weapons
Update: this is added
最后由 Gorlami 编辑于; 2021 年 2 月 19 日 下午 10:56
Pipe Bomb 2021 年 2 月 20 日 上午 2:19 
Buy attachment system.

and class attachment restriction system (example: a 60 round magazine attachment is for only heavy class or a scope for ghost class
Gorlami  [开发者] 2021 年 2 月 20 日 上午 6:58 
引用自 habiboy014
Buy attachment system.

and class attachment restriction system (example: a 60 round magazine attachment is for only heavy class or a scope for ghost class

Noted. I would probably look into how to support this for ArcCW first and then see how I would support other weapon bases.
GearsyFox 2021 年 2 月 20 日 下午 3:10 
have a system to mark areas on a map where loot can be found. The loot is randomized so it can either be a gun or ammo scattered around the map.
TH3L0AD3R 2021 年 2 月 20 日 下午 3:22 
Infinite Survival mode, where the waves go on forever until the survivors die.

To solve lag problems that could be caused by the overwhelming amount of zombies at the later waves, a "spawn rate" or a "max zombies at once" command or setting could be implemented. Simply giving the zombies more health as the waves go on instead of more zombies could also work.

Blitz mode, where store items are significantly cheaper, or maybe even 100% free, but there are many more zombies or zombies with more health.

Again, a "spawn rate" or a "max zombies at once" command or setting could be implemented to solve lag or framerate drops.

Unfortunately, I don't have any weapon, class, shop, or zombie suggestions. I really enjoy this mode and I would like to see one or perhaps both of these modes added. Thank you!
CehkUrPrvldge 2021 年 2 月 20 日 下午 3:23 
A tool/command for setting up spawn areas. Both for player and npc.
A shop npc similar to killing floor that can be placed and then randomized on a per wave basis.
Gorlami  [开发者] 2021 年 2 月 20 日 下午 7:54 
引用自 GearsyFox
have a system to mark areas on a map where loot can be found. The loot is randomized so it can either be a gun or ammo scattered around the map.
Good idea, I've also been thinking about spawning loot boxes around. Making them spawn randomly would be the first step; then I will get to customizable area marking.
Gorlami  [开发者] 2021 年 2 月 20 日 下午 7:56 
引用自 Angel in Disguise
Infinite Survival mode, where the waves go on forever until the survivors die.

To solve lag problems that could be caused by the overwhelming amount of zombies at the later waves, a "spawn rate" or a "max zombies at once" command or setting could be implemented. Simply giving the zombies more health as the waves go on instead of more zombies could also work.

Blitz mode, where store items are significantly cheaper, or maybe even 100% free, but there are many more zombies or zombies with more health.

Again, a "spawn rate" or a "max zombies at once" command or setting could be implemented to solve lag or framerate drops.

Unfortunately, I don't have any weapon, class, shop, or zombie suggestions. I really enjoy this mode and I would like to see one or perhaps both of these modes added. Thank you!

"spawn rate" and "max zombies at once" are actually both internal variables! It's actually really easy to expose them. I will add them asap.

The Blitz mode seems like an interesting idea; I would couple that with the difficulty system (similar to that of Killing Floor) that I am currently working on. Thanks for the suggestions!
Fesiug 2021 年 2 月 20 日 下午 8:12 
引用自 Gorlami
引用自 habiboy014
Buy attachment system.

and class attachment restriction system (example: a 60 round magazine attachment is for only heavy class or a scope for ghost class

Noted. I would probably look into how to support this for ArcCW first and then see how I would support other weapon bases.
Join the discord, I think Arctic is willing to explain it to you
最后由 Fesiug 编辑于; 2021 年 2 月 20 日 下午 8:12
Gorlami  [开发者] 2021 年 2 月 20 日 下午 8:28 
引用自 Fesiug
引用自 Gorlami

Noted. I would probably look into how to support this for ArcCW first and then see how I would support other weapon bases.
Join the discord, I think Arctic is willing to explain it to you
will do:steamthumbsup:
TH3L0AD3R 2021 年 2 月 20 日 下午 8:38 
引用自 Gorlami
引用自 Angel in Disguise
Infinite Survival mode, where the waves go on forever until the survivors die.

To solve lag problems that could be caused by the overwhelming amount of zombies at the later waves, a "spawn rate" or a "max zombies at once" command or setting could be implemented. Simply giving the zombies more health as the waves go on instead of more zombies could also work.

Blitz mode, where store items are significantly cheaper, or maybe even 100% free, but there are many more zombies or zombies with more health.

Again, a "spawn rate" or a "max zombies at once" command or setting could be implemented to solve lag or framerate drops.

Unfortunately, I don't have any weapon, class, shop, or zombie suggestions. I really enjoy this mode and I would like to see one or perhaps both of these modes added. Thank you!

"spawn rate" and "max zombies at once" are actually both internal variables! It's actually really easy to expose them. I will add them asap.

The Blitz mode seems like an interesting idea; I would couple that with the difficulty system (similar to that of Killing Floor) that I am currently working on. Thanks for the suggestions!
Thanks for reading my comment! It sounds like Infinite Survival didn't make the cut, but I'm glad Blitz was taken into consideration!

Another idea I had was Classic Defense, where the goal is to defend an object of choice from the zombies by replacing the original shop for a new one, where defensive turrets and traps were up for grabs instead of weapons, ammo, and other special items. The classes would also work differently, such as towers the Ghost class places gain a range boost, and the Assault class's towers gain a fire rate or a damage boost.

The problem with this is that it may be too different from the base addon mode and would take a very long time to program and develop. It may also be too similar to other gamemode addons like YAWD.

Well, until next time, I'm out of ideas. Again, thank you for making this gamemode and I really, REALLY enjoy it!
Gorlami  [开发者] 2021 年 2 月 20 日 下午 9:11 
引用自 Angel in Disguise
引用自 Gorlami

"spawn rate" and "max zombies at once" are actually both internal variables! It's actually really easy to expose them. I will add them asap.

The Blitz mode seems like an interesting idea; I would couple that with the difficulty system (similar to that of Killing Floor) that I am currently working on. Thanks for the suggestions!
Thanks for reading my comment! It sounds like Infinite Survival didn't make the cut, but I'm glad Blitz was taken into consideration!

Another idea I had was Classic Defense, where the goal is to defend an object of choice from the zombies by replacing the original shop for a new one, where defensive turrets and traps were up for grabs instead of weapons, ammo, and other special items. The classes would also work differently, such as towers the Ghost class places gain a range boost, and the Assault class's towers gain a fire rate or a damage boost.

The problem with this is that it may be too different from the base addon mode and would take a very long time to program and develop. It may also be too similar to other gamemode addons like YAWD.

Well, until next time, I'm out of ideas. Again, thank you for making this gamemode and I really, REALLY enjoy it!
Sorry I missed the infinite survival part. That is also possible to implement. As for tower defense, I also think that would be more suitable for a separate addon.
Gorlami  [开发者] 2021 年 2 月 20 日 下午 10:17 
引用自 Angel in Disguise
Infinite Survival mode, where the waves go on forever until the survivors die.

To solve lag problems that could be caused by the overwhelming amount of zombies at the later waves, a "spawn rate" or a "max zombies at once" command or setting could be implemented. Simply giving the zombies more health as the waves go on instead of more zombies could also work.

Blitz mode, where store items are significantly cheaper, or maybe even 100% free, but there are many more zombies or zombies with more health.

Again, a "spawn rate" or a "max zombies at once" command or setting could be implemented to solve lag or framerate drops.

Unfortunately, I don't have any weapon, class, shop, or zombie suggestions. I really enjoy this mode and I would like to see one or perhaps both of these modes added. Thank you!
Update: Spawn rate settings has been exposed. Check out the new console commands.
TH3L0AD3R 2021 年 2 月 21 日 上午 8:08 
引用自 Gorlami
引用自 Angel in Disguise
Infinite Survival mode, where the waves go on forever until the survivors die.

To solve lag problems that could be caused by the overwhelming amount of zombies at the later waves, a "spawn rate" or a "max zombies at once" command or setting could be implemented. Simply giving the zombies more health as the waves go on instead of more zombies could also work.

Blitz mode, where store items are significantly cheaper, or maybe even 100% free, but there are many more zombies or zombies with more health.

Again, a "spawn rate" or a "max zombies at once" command or setting could be implemented to solve lag or framerate drops.

Unfortunately, I don't have any weapon, class, shop, or zombie suggestions. I really enjoy this mode and I would like to see one or perhaps both of these modes added. Thank you!
Update: Spawn rate settings has been exposed. Check out the new console commands.
I sure will! Thank you!
Hari 2021 年 2 月 21 日 下午 12:25 
Evacuate mode?
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