Garry's Mod

Garry's Mod

[DrGBase] Demon's Souls Nextbots
roachisserie chicken  [开发者] 2021 年 2 月 19 日 下午 4:18
Bug reports // Change-Log
Version 1.1 -- Day 1 hotfix
Fixed Tower knight's shield doing exactly nothing to protect him from attacks
Fixed Tower knight's possession cam showing you nothing but his butt.

Version 1.2 -- 11/03/2021
Fixed a reported death animation error with the Old Hero.
最后由 roachisserie chicken 编辑于; 2021 年 3 月 10 日 下午 6:18
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正在显示第 1 - 12 条,共 12 条留言
NBA Big Boy 2021 年 2 月 20 日 上午 3:54 
When the tower knight is knocked down, he is immune to damage.
roachisserie chicken  [开发者] 2021 年 2 月 20 日 上午 4:43 
引用自 Burd
When the tower knight is knocked down, he is immune to damage.

Not a bug, it prevents him from being stunlocked super easily, because his flinch animation is particularly long compared to others
76561198118325855 2021 年 3 月 5 日 上午 2:24 
add more enemies plz
Kropolis 2021 年 3 月 9 日 上午 11:28 
So this mod and the Dark Souls mod made by you have an error with "LastHitGroup" which I can't figure out. If I try to damage them with any means besides melee or NPCs, they don't take damage anymore which is strange. I figured it wasn't solely DrgBase's issue because other DrgBase mods I have, including some of your Resident Evil ones, work fine with every source of damage. Any idea what could be causing it because I've disabled multiple mods trying to find if there are incompatibilities but nothing has worked so far.
[DrGBase | Nextbot Base] lua/entities/drgbase_nextbot/hooks.lua:60: attempt to call method 'LastHitGroup' (a number value) 1. unknown - lua/entities/drgbase_nextbot/hooks.lua:60 2. OldFireBullets - [C]:-1 3. FireBullets - lua/autorun/lfs_basescript.lua:41 4. DoPenetration - lua/arccw/shared/sh_penetration.lua:202 5. DoPenetration - lua/weapons/arccw_base/sh_firing.lua:519 6. unknown - lua/weapons/arccw_base/sh_firing.lua:210 7. OldFireBullets - [C]:-1 8. FireBullets - lua/autorun/lfs_basescript.lua:41 9. DoPrimaryFire - lua/weapons/arccw_base/sh_firing.lua:479 10. unknown - lua/weapons/arccw_base/sh_firing.lua:298 [DrGBase | Nextbot Base] lua/entities/drgbase_nextbot/hooks.lua:60: attempt to call method 'LastHitGroup' (a number value) 1. unknown - lua/entities/drgbase_nextbot/hooks.lua:60 2. OldFireBullets - [C]:-1 3. FireBullets - lua/autorun/lfs_basescript.lua:41 4. DoPrimaryFire - lua/weapons/arccw_base/sh_firing.lua:479 5. unknown - lua/weapons/arccw_base/sh_firing.lua:298
roachisserie chicken  [开发者] 2021 年 3 月 9 日 下午 12:02 
looking at the error, its either something to do with ArcCW or LFS
DrPepsi 2021 年 5 月 19 日 下午 3:38 
This bug applies to DrG Base as a whole, but certain NPCs (Allant, Adam, the Dark Souls 1 players) have broken particle effects (instead of the proper particle effects a pulse of red x's is generated) even though I'm subscribed to and have downloaded the SNPC particle pack. How do I fix this?
roachisserie chicken  [开发者] 2021 年 5 月 19 日 下午 5:53 
引用自 tlucas47
This bug applies to DrG Base as a whole, but certain NPCs (Allant, Adam, the Dark Souls 1 players) have broken particle effects (instead of the proper particle effects a pulse of red x's is generated) even though I'm subscribed to and have downloaded the SNPC particle pack. How do I fix this?

they sometimes use hl2 episode 2 effects as well, but this is also an issue caused by having too many particle effect addons installed
DrPepsi 2021 年 5 月 20 日 上午 10:27 
引用自 roach
引用自 tlucas47
This bug applies to DrG Base as a whole, but certain NPCs (Allant, Adam, the Dark Souls 1 players) have broken particle effects (instead of the proper particle effects a pulse of red x's is generated) even though I'm subscribed to and have downloaded the SNPC particle pack. How do I fix this?

they sometimes use hl2 episode 2 effects as well, but this is also an issue caused by having too many particle effect addons installed
Ah, I see. Although the only particle addon I have is the snpc one, I don't have episode 2, so that could be it
DrPepsi 2021 年 5 月 27 日 上午 11:10 
引用自 roach
引用自 tlucas47
This bug applies to DrG Base as a whole, but certain NPCs (Allant, Adam, the Dark Souls 1 players) have broken particle effects (instead of the proper particle effects a pulse of red x's is generated) even though I'm subscribed to and have downloaded the SNPC particle pack. How do I fix this?

they sometimes use hl2 episode 2 effects as well, but this is also an issue caused by having too many particle effect addons installed
Ok, so I did further testing, and whenever I don't have the SNPC particle resource pack installed, all my effects work at the cost of Jar-Eel's shockwave effects turning invisible, but when I have the pack installed, his effects work but everything else is red x's. It's pretty strange.
roachisserie chicken  [开发者] 2021 年 5 月 27 日 下午 4:27 
引用自 tlucas47
引用自 roach

they sometimes use hl2 episode 2 effects as well, but this is also an issue caused by having too many particle effect addons installed
Ok, so I did further testing, and whenever I don't have the SNPC particle resource pack installed, all my effects work at the cost of Jar-Eel's shockwave effects turning invisible, but when I have the pack installed, his effects work but everything else is red x's. It's pretty strange.
means you have too many particle effects loaded at the same time, if you have any explosion replacement addons or etc try uninstalling that
DrPepsi 2021 年 6 月 15 日 下午 5:00 
引用自 roach
引用自 tlucas47
Ok, so I did further testing, and whenever I don't have the SNPC particle resource pack installed, all my effects work at the cost of Jar-Eel's shockwave effects turning invisible, but when I have the pack installed, his effects work but everything else is red x's. It's pretty strange.
means you have too many particle effects loaded at the same time, if you have any explosion replacement addons or etc try uninstalling that
Ight, I finally fixed it, turns out it was some kinda conflict with Darken217's scifi weapons, it's all good now.
roachisserie chicken  [开发者] 2021 年 6 月 15 日 下午 10:01 
引用自 tlucas47
turns out it was some kinda conflict with Darken217's scifi weapons

yeah darken's sci fi weapons have particle effects out the ass
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