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Also cities do not function in the game the way you are saying. I am aware that the population is the for the metro areas only, because that is what you are targeting. In order to have Ft. Lauderdale, Palm Beach, and the rest of the Miami/South Florida region be hit, I would have to include dots for all of them, increasing the number of cities even further. If you have a city that is millions of people, it doesn't spread out the density, so I nuke hits like you are hitting Tokyo with millions of people stacked on top of each other.
We are working on making regional, more zoomed in conflicts, where the cities will be closer and you will have an effect similar to this tho.. so stay tuned.
Hey, thanks for the great information. I made my comment based on the preview images of this new map in the Steam Workshop.
In your preview image of North America on the Workshop page for this mod, San Jose is there but SF is not. Since I didn't yet get time to play this new map I assumed the picture was up-to-date.
I would still like to see every major city on the in-game world map try to use the entire metropolitan/statistical area population for each dot instead of just the usually much smaller population within the official city limits of major cities, as those numbers are just nowhere close to realistic for how many people typically live near a major city that would be affected by modern ICBM's, MRBM's, and SRBM's.
That's the case at least in North America as ICBM's and other missiles with MIRV warheads would realistically target an entire metropolitan area.
However, going with that solution for map realism and more realistic impacts of modern MIRV weapons on metro areas does cause an accuracy problem for all of the non-MIRV warheads in the game, as those unitary nuclear warhead ICBM's would be doing WAY more damage to a player or CPU player's total population if the population value of each city dot on the map was the number residing in the entire metropolitan area.
For example, Salt Lake City has something like 200-400,000 people living within it's official city limits, whereas its metro area is more accurately ~2 million people that all live within a contiguous/continuous urbanized zone with no sizable physical gaps of natural terrain in-between them.
I'm very glad to hear you're trying to work on a solution to this problem by adding more cities to regions that in the real world are full of many progressively smaller cities and towns that radiate out from the largest city center which all exist as part of a continuous metro area. But, that will take more work, of course.
Either way, I support your modding work and appreciate all of your numerous high-quality mods on this Workshop, they really improve the base game and bring it far closer to my ideal modern nuclear/conventional high-level strategic war simulation.
@dounttron, I totally agree! Iceland should have slightly more area for land units to be placed down on and it should also include Reykjavik in the SW portion of the island, it should be part of the European faction. Additionally, I think the islands of Hawaii should have more area for land units to be placed down on as in reality, those islands are pretty big.
The largest three can fit major cities and massive airports plus military bases and still have thousands of square kilometers of open space that's suitable for buildings. Guam and Diego Garcia should also be just slightly expanded as both of those have very large runways suitable for long-range bomber aircraft plus wings of fighters, plus satellite communications arrays, plus large towns, plus air-defense facilities and small harbors.
While currently, you can only fit one single SAM site on Guam and I haven't been able to fit anything on Diego Garcia yet lol.
I dont have these areas on this map but on Empires and Man in the High Castle, I expanded HI so that units could be placed there.