Garry's Mod

Garry's Mod

Fedhoria - Active Ragdolls
Spell_Whomstve 2021 年 2 月 20 日 下午 6:51
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正在显示第 1 - 15 条,共 190 条留言
Kirk 2021 年 2 月 20 日 下午 7:21 
Add ragmod V3 compatability
cheese 2021 年 2 月 20 日 下午 9:32 
prevent ragdolls from clipping through their bodies,
DEADDRIVE 2021 年 2 月 20 日 下午 9:33 
Is it possible to make this mod compatible with mods like euphoredo?
cheese 2021 年 2 月 20 日 下午 9:40 
no this is a ragdoll mod and eupho is also a ragdoll mod making them uncompatible and will cause errors
Freaking Fission 2021 年 2 月 20 日 下午 10:57 
Word of advice, there is a fairly good way to modify ragdolls when keepcorpses is off that I used in the addon I've made (although I must give credit to Jackarunda, who made jmod, for teaching me the trick)

Basically, for npc ragdolls, use the function ents.FindInSphere(position,radius) to get a table of nearby entities on the clientside (when keepcorpses is off, ragdolls are done on the clients) and compare the entries to "class C_ClientRagdoll" using ent:GetClass()

For player ragdolls, you have to get their ragdoll using ply:GetRagdollEntity() (beware, I get that information on the server and then network it to the clients the way i use it, also, it returns 2 different entities depending upon if it is being run on server or client). Btw, for safety, I validate the ragdoll on the client (after being networked) against "class C_HL2MPRagdoll", but i validate the ragdoll on the server against "class hl2mp_ragdoll"

Btw, ragdolls also freeze after a certain amount of time by default, changeable by setting ragdoll_sleepaftertime
最后由 Freaking Fission 编辑于; 2021 年 2 月 20 日 下午 11:03
ianian 2021 年 2 月 20 日 下午 11:14 
make ragmod work on this
CapSka 2021 年 2 月 21 日 上午 4:03 
more console commands!
Dust Rathard 2021 年 2 月 21 日 上午 4:53 
This conflicts with RagDeath, when you die you disappear, no ragdoll spawns for your body. Can it be fixed?
SilenceOfGod 2021 年 2 月 21 日 上午 5:47 
引用自 CheeseBoi
no this is a ragdoll mod and eupho is also a ragdoll mod making them uncompatible and will cause errors
mine is a .phy file this is a .lua mod
Devil Zil Maker 2021 年 2 月 21 日 上午 9:13 
ragdoll's bodygroup as a player's bodygroup
That_1_Guy 2021 年 2 月 21 日 上午 9:37 
Not sure if it's just me, but there's a no ragdoll collision addon that works great with this mod but it doesn't work on player ragdolls for some reason, could there be an option that disables collision for player ragdolls?

https://www.youtube.com/watch?v=m50PL8QpJeI
最后由 That_1_Guy 编辑于; 2021 年 2 月 21 日 上午 9:39
SevaKsP 2021 年 2 月 21 日 上午 9:39 
injured state, where NPC just kinda wiggles/rolls around on the floor while holding the wound, and if you either shoot him once in the head or atleast twice in the body he let's out his last breath.
Hemurian 2021 年 2 月 21 日 上午 10:12 
I would like to use this with RagMod instead of binding a key for killing myself. If it's possible please make it compatible with RagMod. Also when I kill myself my ragdoll does not get affected by the mod.
Xeller 2021 年 2 月 21 日 上午 10:49 
Add a cvar to control how long the euphoria effect would last and a cvar to control the intensity.
SniperCrow 2021 年 2 月 21 日 上午 11:35 
make this work with the addon ulx ragdoll? :steamthumbsup:
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