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Yeah that's the idea, it offers more rotation possibilities for CTs, and Ts can change the angle of their attacks as well, even if it's more risky for them, since it's far in the enemy lines.
We would prefer if people adapted to the challenges of Crown, instead of simply turning the map something people are already familiar with.
I compared it to dust2 and it takes about twice the time for the rotation.
Dust2 A<->B ~10-11s
Crown A<->B ~20s
Also I'am asking myself if crown gets any "Pro-Player" feedback... would be nice to share some infos with the community.
It's not a middle, it's more like a side way. And believe me, this map is already very different from what was made before, with or without a decent rotation time.
I'd also like to know more about that as well.
I already understood what you tried to achieve with this map, however I'm afraid you're asking too many changes at a time. I think it would be wiser to put some water in your wine so that the map gets accepted by the community. I really like de_crown but I'm afraid that asking the players to completely change the way they play the game will only hurt the map's popularity in the end. I believe the goal is for the map to be as popular as de_dust2 and de_inferno isn't it?
Anyway, good luck, I really hope it'll work out.
I think that CT-side has already good places to hold positions and allowing them to be more mobile would change the balance of the map far too CT-sided. I like the idea that if T-side get's the plant - agains odds - CTs are severelly punished with long rotations. Also succesful fakes will have far greater impact into the income, which is also nice.
If it will come to the modifications, please atleast do not make a direct link between bombsites, like in picture "crown1". "crown2" is more acceptable.
I think that vents should be taken out because i find that a llittle to easy for CT snipers to just flank around and catch Terrorists off guard and vice versa if a smoke is thrown. To fix this yu could make a passage in Underpass going into the bombsite. I know that there is that wooden plank there to jump onto Overpass bu new players wouldnt know about it. Other than that i believe this map will be played in the actual Competitive leagues (As long as vent is taken out). If you do take out you might even want to just move it up a bit so that Terrorists could have al ine of sight on it when they come through Catwalk/Middle. These r my only concerns on the map, keep up the good work!
why the constant console spam every round - what is this can you please please fix it!?