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Consciousness transfer from pawns into archotech devices/machines/automota that allows the player to control the archotech machine as they are too advanced for a normal person to interact with using buttons or anything.
archotech weapons? prolly some kind of take on weapons from an archotech's perspective? like why bother with guns when you can just psychic shock an entire area or nuke it with an archotech warhead or something. or perhaps armor and weapons are useless to an archotech because they would rather convert a human into an archotech doll with psychic powers or something and let them rampage.
archotech variants of VFE Mechanoids expanded stuff would be awesome.
archotech ideology stuff, can archotech fragments/mass be prayed to? or can it be holy to have archotech implants?
something like the SOS2's archotech spore perhaps, could even be like the center of the mod. maybe the archotech nexus is given a new purpose aside from ending the game and now your pawns can pray to the archotech nexus for archotech mass in return? make sacrifices to your archotech god? perhaps even an archotech afterlife like SOS2's holograms?
Would archotech pawns be perfect at everything or perfect at one thing and terrible at everything else?
archotech teleporter (acts as the transport pod but instantaneous and can recall whatever it teleported).
archotech corruption; an archotech virus created in a massive war between two archotechs as a last resort. this corruption can slowly decay your archotech devices or even turn them against you? Alternatively; Archotech devices may slowly corrupt your human pawns' minds and bodies, you must be careful.
other factions can use archotech stuff? what happens if an imperial archotech knight attacks your colony?
archotech faction? a faction of religious zealots who pray to their archotech gods and want to sacrifice nonbelievers?
archotech pets? craft archotech automota that will take care of all kinds of chores for your colony.
different kinds of archotech matter? to the untrained eye all archotech mass looks the same but often when plebian humans try to craft something by mixing archotech mass it rejects eachother, this phenomena is what happens when you mix different types of archotech mass with eachother. Omega mass, Zeta mass, Beta mass, etc?
If a pawn wears archotech gear for a whole season, and is separated from its enhancements and potential moodboosters, then something similar to withdrawal?
I guess mods that require more than just a few simple patches will get separate patch mods as well (Sos2 for example).
If there's anything that should get its own module, let me know, I'm yet again open to suggestions :]