ARK: Survival Evolved

ARK: Survival Evolved

ColStax V2 - Stacks/Weights, DLC Engrams, & More
Ancient Alien 2022 年 7 月 10 日 上午 12:20
Immersive Taming vs Stack mods
Hello Sir,

First off ty for making this stack mod, it has so many options and more!

I just run in to 1 problem but that is not your mods fault.
We are Running Immersive Taming and we can not craft raw mutton, fish and prime fish baits. The rest is working fine :)
Here a link to Immersive Taming's stack mod config: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1251632107/1692659769949784578/

If i read this good i need the new names of Colstax V2 for Raw Mutton, Fish and Prime Fish meat in the code below.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="NEW NAME GOES HERE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawPrimeFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="NEW NAME GOES HERE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMutton_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="NEW NAME GOES HERE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

If you would be so kind to tell me and others running in to this issue the new names so we can ad this to the servers game.ini

Ty in advance

And if you like you or i can ad the solution in the link provided for future reference and to promote this mod! :steamthumbsup:
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Kozenomenon  [开发者] 2022 年 7 月 11 日 上午 6:03 
Hi the names are the same for the items remapped by colstax.
The craft overrides you have above are for custom items from immersive taming.
If that mod is remapping the vanilla versions of those items that will not play nice with any stack mod. You cannot remap items from two mods at once. And I am not sure if those are stacked by wildcard's mod loader. It possible they are stacked, in which case putting immersive 1st might help.
Ancient Alien 2022 年 7 月 11 日 上午 6:23 
Ty for the reply and explanation i will try to change the load order :steamthumbsup:
Ancient Alien 2022 年 7 月 12 日 上午 4:09 
Hi Kozenomenon,

I am loving your mod, personal configs and so many extra like auto engram learner keep it up :)

About the above, i tried putting the Immersive Taming mod 1st and that did not solve the problem of recognizing the raw mutton, fish and prime fish meat.
We could not craft that bait to tame Immersive so i went back to the topic above and started digging in the folder files and found what i was looking for.
"PrimalItemConsumable_RawMutton_C"
"PrimalItemConsumable_RawMeat_Fish_C"
"PrimalItemConsumable_RawPrimeMeat_Fish_C"

I needed to replace these 3 in the code above where it says "NEW NAME GOES HERE"
Problem solved, and for those who run into this issue also running these 2 mods together bellow a fix to craft the raw mutton and fish baits.

Good luck everybody, Stack and Tame them all!

Copy paste this and put it in you server config file of the Game.ini under: [/script/shootergame.shootergamemode]

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawMeat_Fish_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawPrimeFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawPrimeMeat_Fish_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMutton_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawMutton_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
Kozenomenon  [开发者] 2022 年 7 月 12 日 上午 6:26 
引用自 Astrodion
Hi Kozenomenon,

I am loving your mod, personal configs and so many extra like auto engram learner keep it up :)

About the above, i tried putting the Immersive Taming mod 1st and that did not solve the problem of recognizing the raw mutton, fish and prime fish meat.
We could not craft that bait to tame Immersive so i went back to the topic above and started digging in the folder files and found what i was looking for.
"PrimalItemConsumable_RawMutton_C"
"PrimalItemConsumable_RawMeat_Fish_C"
"PrimalItemConsumable_RawPrimeMeat_Fish_C"

I needed to replace these 3 in the code above where it says "NEW NAME GOES HERE"
Problem solved, and for those who run into this issue also running these 2 mods together bellow a fix to craft the raw mutton and fish baits.

Good luck everybody, Stack and Tame them all!

Copy paste this and put it in you server config file of the Game.ini under: [/script/shootergame.shootergamemode]

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawMeat_Fish_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawPrimeFishMeat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawPrimeMeat_Fish_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Bait_RawMutton_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_C",BaseResourceRequirement=12.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemConsumable_RawMutton_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Sparkpowder_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
thats great thx for the info :D
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