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Part of the problem, though, as you are seeing, is that I actually did put markers in the mod. For whatever reason, presumably the general bugginess of quest creation in CK and the buginess of Skyrim in general, Quest markers just don't seem to work all the time. Some people see them perfectly fine, others don't. I have two "hidden" side quests that deliberately don't use markers because they are meant to be a bit more of a challenge, but you'll encounter the items and locations you need -- for the most part -- just from general exploration.
As far as Yllsa's quest, I'm guessing you didn't check out the spoilers thread. I give a complete walkthru for all quests there, if you scroll thru the thread and hover over the blocked-out spoiler text.
Also, another thing to keep in mind is that, much to my frustration as a story-teller and mod creator, the local map gives away everything. You'll notice that there are places that show up on the map that you can't seem to reach even though you are stading right in front of them. Because of that "feature", your search parameters are narrowed down considerably. There are many walls that, granted, "look" like secret doors, but check your map: I am unable to hide the presence of hidden locations from the local map, so you know immediately whether that particular spot is worth noting. A word of caution though: the mini-map does not account for the "z axis" ;)
So take a look at all that, read the spoiler if you want, and get back with me if you are still stuck. You are correct: I've asked for feedback, and, for as many people as have subscribed I've gotten very little, so I don't have a whole to base any potential tweaks or other changes on :/
**edit: btw, don't be offended that I deleted your comment on the main page; i saw that you cross-posted here, and the forums are a bit more approriate (and organized) for your feedback. It seems like you tried avoiding major spoilers, but it felt like a bit much to give away on the front page. Thanks, though, for your feedback :)
just check the spoiler and make sure you don't leave the catacombs area in part 2.
Thanks for the compliments, and hopefully you gave the mod a "thumbs up". If you have a nexusmods.com account, an endorsement there would be helpful and appreciated as well :)
the last part is barely underway, but i hope to find some time to dedicate to it to bang it out and finish everything off. i can say that i don't expect it to be as big since it essentially will be (as far as i know, i haven't hashed out all the details yet) a straight shot to the final encounter to finish off the main quest.