安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








although this discussion is very old, i want to answer your question.
make sure you have the non-steam version of this addon here.
https://github.com/MechanicalMind/melonbomber
or you can use gmad.bat to convert the file from an addon to raw form.
also make sure you have notepad++.
now, in garrysmod/addons/<melonbomber folder name>/gamemode, you should find a lua file named sv_upgrades.lua.
edit this using notepad++.
find this piece of code in the file:
function PlayerMeta:SetMaxBombs(amo)
self.MaxBombs = math.Clamp(amo or 1, 1, 9)
self:NetworkUpgrades()
end
this piece of code manages the maximum number of bombs a player can have.
in the line
self.MaxBombs = math.Clamp(amo or 1, 1, 9)
change the digit "9" to another number, like "100" in your case.
do this for SetRunningBoots, and SetBombPower.
save, and launch your own game with the melonbomber gamemode enabled.
test if this limit works.