Garry's Mod

Garry's Mod

[VJ] Sentry's Gang SNPCs
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sentryandreas  [udvikler] 29. jan. 2021 kl. 22:02
SNPCs are doing T-Pose animation?
Because of the animation's name is different, Guess the system can't read the new animation list. To prevent this, downloading Comrade Communist's Integrated HL2 Animation Pack is the only way to fix it..
Sorry for clicking the sub buttons twice times, but for now, It's the only solution I guess.
Sorry about that, everyone! :c

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1470158687
Sidst redigeret af Sentryandreas; 30. jan. 2021 kl. 5:09
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Shade 10. feb. 2021 kl. 0:33 
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Sidst redigeret af Shade; 10. feb. 2021 kl. 0:33
Sentryandreas  [udvikler] 10. feb. 2021 kl. 1:24 
Oprindeligt skrevet af Savi:
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Also, It is already commonly known, but such Lua-changing addons like "Error Hide" can also makes some NPCs dying with T-Pose.
But meh, Since there are lots of addons with different features around the workshop, I can't 100% sure about any solutions.
Oh btw, Because you have that mod enabled,
The SNPCs' animations are fine I see.
Shade 10. feb. 2021 kl. 11:52 
Oprindeligt skrevet af Sentryandreas:
Oprindeligt skrevet af Savi:
Oddly, I have that mod enabled. Everything works fine, actually. For me however, the Rednecks T-Pose and fall over when they die. Perhaps it's something on my end.
Also, It is already commonly known, but such Lua-changing addons like "Error Hide" can also makes some NPCs dying with T-Pose.
But meh, Since there are lots of addons with different features around the workshop, I can't 100% sure about any solutions.
Oh btw, Because you have that mod enabled,
The SNPCs' animations are fine I see.

Oh indeed, the animations are great.
HaCkErMaN 22. feb. 2021 kl. 8:17 
downloading this mod removes tposes :D
Sentryandreas  [udvikler] 23. feb. 2021 kl. 2:18 
Oprindeligt skrevet af Hackerman:
downloading this mod removes tposes :D
Glad to hear that. Have fun! :D
WCDiamond 1. maj 2022 kl. 20:26 
Sure, the mod does fix the animations, but it also removes some for the scenic npcs pack. :|
Minator 23. dec. 2023 kl. 11:34 
One of the mexican goons have no arms. Just hands. That one with a cowboy hat and bright cloths.
3058370338 28. aug. 2024 kl. 18:06 
Author, the Desert Soldier and Tundra Soldier modules I subscribe to have LUA errors, please rectify them.
Sentryandreas  [udvikler] 28. aug. 2024 kl. 18:29 
Oprindeligt skrevet af 3058370338:
Author, the Desert Soldier and Tundra Soldier modules I subscribe to have LUA errors, please rectify them.
Would you let me know which error is occuring? like the details in Console of Error.
3058370338 28. aug. 2024 kl. 20:07 
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclava.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 2 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 89 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 3826 of 0 possible
Bad data found in model "vest1.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 746 of 0 possible
Bad data found in model "vest2.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 782 of 0 possible
Bad data found in model "vest3.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 577 of 0 possible
Bad data found in model "vest4.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 65 of 0 possible
These are error codes.
3058370338 28. aug. 2024 kl. 20:41 
I'd appreciate it if you'd change that.
3058370338 28. aug. 2024 kl. 22:37 
The modules that went wrong were Sentry's Russian Military SNPCs.NOT the [VJ] Sentry's Military SNPCs.
Sentryandreas  [udvikler] 28. aug. 2024 kl. 22:38 
Oprindeligt skrevet af 3058370338:
The modules that went wrong were Sentry's Russian Military SNPCs.NOT the [VJ] Sentry's Military SNPCs.
ahh lol I was keep finding the error on the wrong place. Thanks for letting me know!
3058370338 28. aug. 2024 kl. 22:50 
No Thanks.
Sentryandreas  [udvikler] 28. aug. 2024 kl. 23:17 
Oprindeligt skrevet af 3058370338:
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclava.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 2 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 89 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 1 of 0 possible
Bad data found in model "balaclavagogl.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 3826 of 0 possible
Bad data found in model "vest1.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 746 of 0 possible
Bad data found in model "vest2.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 782 of 0 possible
Bad data found in model "vest3.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 577 of 0 possible
Bad data found in model "vest4.smd" (bad bone weights)
R_AddVertexToMesh: Bad vertex ID 65 of 0 possible
These are error codes.

Ahh, I see. It's happening when the rigging weight totlal is over than 1, Imma have to re-rig the entire bodygroup with them.
It'll take some times I guess, Please wait for me. :)
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