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* You mention that Bellows enables "nigh-infinite recursion" with things like Apparition — could you explain? It seems like requiring 5 exhausts to get one exhausted card back would make that pretty tough.
* I kept Echo Form++ as is because... well, it amuses me, and it was a lot of work to implement! I assume you're aware that playing it last in a turn causes it to copy itself, giving you two stacks for the price of one?
* Documenting all of the ++ cards would be a lot of work, but you can test individual ones using the mod console:
That didn't occur to me re: Echo Form++ - that definitely does improve it quite a bit. I think I will always resent it a little for being unintuitive, but perhaps I just need to turn on "big brain" whenever I get the opportunity to use it.
"Nigh-infinite recursion" was definitely embellishment re: Bellows, but with the majority of Ironclad builds in mid-late game, you can expect to Exhaust at the very least 5 cards every combat (i.e. get at least one targeted recur per combat, which is extremely powerful, when you're thinking of things like Disarm, Reaper, Feed, etc). For decks that make use of statuses at all, those are rookie numbers. Add in a single Exhume and your recursion gets really, really nutty. Makes Fiend Fire even stronger. I have gotten Apparitions event twice with Bellows now, which resulted in utterly trivial wins.