安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
scripts/mainfunctions.lua(1587,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(29,1) in function 'SavePersistentString'
scripts/modindex.lua(119,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(106,1) in function 'BeginStartupSequence'
scripts/main.lua(505,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(504,1) in main chunk
[00:00:55]: DoLuaFile Error: (null)
[00:00:55]: LuaError but no error string
[00:00:55]: Error loading main.lua
[00:00:55]: Failed mSimulation->Reset()
[00:00:55]: [Workshop] CancelDownloads for all pending downloads
[00:00:55]: Collecting garbage...
[00:00:55]: lua_gc took 0.06 seconds
[00:00:55]: ~ShardLuaProxy()
[00:00:55]: ~cEventLeaderboardProxy()
[00:00:55]: ~ItemServerLuaProxy()
[00:00:55]: ~InventoryLuaProxy()
[00:00:55]: ~NetworkLuaProxy()
[00:00:55]: ~SimLuaProxy()
[00:00:55]: [Workshop] CancelDownloads for all pending downloads
[00:00:55]: lua_close took 0.03 seconds
[00:00:55]: [Workshop] CancelDownloads for all pending downloads
[00:00:55]: [Steam] Auth ticket cancelled
[00:00:56]: CurlRequestManager::ClientThread::Main() complete
[00:00:56]: HttpClient2 discarded 0 callbacks.
[00:00:56]: Shutting down
Everything is fine (correct skin is shown for the character indicator) while other players are within a certain range.
If other players are beyond this range, then the skinned character indicator is replaced with the question mark placeholder indicator but never disappears. May because 'Globlal Positions' tells the client that those players are still within range. That is a bit annoying, since with many players on a server, lots of your screen is filled with character indicators of people very far away. I have to check again if this only happens as the player who is also host or for client players as well.
Problem here is blocking this part in Global Positions would also disable the shared progression of the map, which is the most appreciated feature of that mod.
Is this a known bug?
Would you like to fix?
If so, do you need any more input or documentation to recreate the issue?
and also in my opinion and from what I've heard from most people Global Positions is bit of a performance hog
Global Positions was my go to for mapsharing, since it was the first working mod covering this feature and I'm not entirely up to date, which mods got obsoleted by better alternatives.
I swapped the OG Global Positions for this one here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3138571948
and now the character indicators actually disappear when going beyond the distance threshold.
Fixes my issue while maintaining all use cases I have for Global Positions.
Thanks again.
LUA ERROR stack traceback:
../mods/workshop-2351915881/modmain.lua(3,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(790,1) in function 'RunInEnvironment'
scripts/mods.lua(579,1) in function 'InitializeModMain'
scripts/mods.lua(553,1) in function 'LoadMods'
scripts/main.lua(376,1) in function 'ModSafeStartup'
scripts/main.lua(506,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(29,1) in function 'SavePersistentString'
scripts/modindex.lua(119,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(106,1) in function 'BeginStartupSequence'
scripts/main.lua(505,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(504,1) in main chunk
[00:03:45]: [string "scripts/mainfunctions.lua"]:1600: variable 'SetGlobalErrorWidget' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
scripts/mainfunctions.lua(1600,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(29,1) in function 'SavePersistentString'
scripts/modindex.lua(119,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(106,1) in function 'BeginStartupSequence'
scripts/main.lua(505,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(504,1) in main chunk
[00:03:45]: DoLuaFile Error: (null)
[00:03:45]: LuaError but no error string
[00:03:45]: Error loading main.lua
[00:03:45]: Failed mSimulation->Reset()
[00:03:45]: [Steam] Game Connection terminated