Garry's Mod

Garry's Mod

Enhanced Water
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Vuthakral  [开发者] 2021 年 1 月 5 日 上午 11:10
Suggestions / Requests
post 'em here
最后由 Vuthakral 编辑于; 2021 年 1 月 5 日 上午 11:40
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正在显示第 1 - 15 条,共 39 条留言
springtrap's toy 2021 年 1 月 5 日 下午 1:52 
i suggest commands for the command console to get rid of certain effects if they dont already exist for example the blood in the water
Vuthakral  [开发者] 2021 年 1 月 5 日 下午 2:53 
I suppose I can add a menu for this mod which allows better control over the effects. Won't be an immediate uptaking, though.
Guy 2021 年 1 月 5 日 下午 5:34 
If you saw my comment on the other page sorry i meant to post it here. But I wanted to suggest those cool light patterns you see on the bottom of pools and oceans. I think that would look cool.
Grim 2021 年 1 月 5 日 下午 10:30 
poop in the water pls.
VAKANCY 2021 年 1 月 6 日 上午 12:56 
Hm, maybe a configurable underwater fog/DoF effect?
Sidenote, I also noticed the underwater volumetrics and those are hella nice, good call.
最后由 VAKANCY 编辑于; 2021 年 1 月 6 日 上午 12:56
Guy 2021 年 1 月 6 日 上午 11:16 
God rays from the sun would be nice looking
Red Spy 2021 年 1 月 8 日 下午 1:42 
i suggest that everytime you put something that can get wet under water it changes materials
david38473 2021 年 1 月 14 日 下午 8:29 
引用自 Grim
poop in the water pls.
WHAT THE HELL
david38473 2021 年 1 月 14 日 下午 8:29 
built-in water physics would be great
Chicken wang on bread 2021 年 2 月 20 日 下午 1:20 
Configurable water dripping would be nice.
Jimmy McBeltbuckle 2021 年 4 月 16 日 下午 4:23 
Could you create a download link for all the particles and textures? Or would you prefer if people didn't modify your particles cause I was hoping I could port these to Black Mesa and credit you.
最后由 Jimmy McBeltbuckle 编辑于; 2021 年 4 月 16 日 下午 4:24
Vuthakral  [开发者] 2021 年 4 月 16 日 下午 8:22 
I don't believe Black Mesa utilized the same water sprites as I do here. Nor does particle refraction work the same way.
Dar#29 2021 年 7 月 20 日 下午 6:45 
new worksop item for dripping particles only pls
tpd1864blake 2021 年 8 月 5 日 下午 6:44 
What about a setting to toggle drowning on/off in water entities, as well as generally more customization. For example, a slider to fine-tune the refraction effect or a boolean option to disable prop particle effects for performance, etc.
Vuthakral  [开发者] 2021 年 8 月 5 日 下午 6:58 
I opted to avoid drowning systems because including such a thing would run the risk of interfering with other people's already in-place systems. There's other addons on the workshop which can already handle that. (And nowadays also including the built-in HEV functions in Garry's Mod)

The refraction of water particles really wouldn't benefit from being able to control them at all. They have to use negative values to create the true water-like effect which doesn't have much variance to look good with.

The particles already limit themselves relative to the current framerate. If someone's framerate is low, the particles will also limit how many can be spawned. If there's seriously detrimental performance impact from the particles in this mod, it's definitely time for an upgrade to your CPU (handles most of the particle related stuff in Source). I'm running a CPU from 2013 and do not encounter these problems. The only exception to this is anyone trying to run a game on an intel integrated graphics processing driver (AKA Intel HD), which notortiously sucks at rendering distortion effects in source.
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