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1. unknown - lua/autorun/enhancedwater.lua:286 (x19)
(Something is creating script errors)
@Elite Biker there is a sound effect tied to picking up physics objects; it's not the footstep sound but the sound processing makes it sound similar I will agree.
[Enhanced Water] lua/autorun/enhancedwater.lua:232: attempt to index global 'EnhancedWaterTrace' (a nil value)
1. v - lua/autorun/enhancedwater.lua:232
2. Run - lua/includes/modules/hook.lua:84
3. func - lua/litegibs/modules/sh_footsteps.lua:27
4. unknown - lua/includes/extensions/net.lua:32 (x9)
Any ideas?
If it's one-off it might be some lag/delay issue which I can look into, but if it's constant then its likely something conflicting thats preventing my floor detection trace from being made
1. GetMass - [C]:-1
2. v - lua/autorun/enhancedwater.lua:369
3. unknown - lua/includes/modules/hook.lua:84
I got this error shortly after blowing up a lot (spawn a semi-large group, shoot them, spawn some more...) of explosive barrels while testing on a new map on a raised pillar surrounded by water. I made sure to test it a few times, and although it doesn't happen too often it doesn't seem to have been a fluke. My guess is it is from the debris being unexpectedly removed to help with performance. I got this as well while testing with this :
CTextureAllocator::GetTextureRect has invalid texture handle! Expect crashes! (x47)
I don't recall seeing this before using this addon, and I don't have any other addons which manipulate textures. Although it popped up after spawning in an excessive amount of props (I'd say about 300), I thought it would be worth mentioning as well.