RimWorld
[LTO] Colony Groups
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
BICKLEY  [desarrollador] 22 JUL 2021 a las 10:45
-Error Reports-
While some previous reports are still on our fix list - this is a new thread for any new issues.
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Mostrando 1-15 de 195 comentarios
LtCrunch 26 JUL 2021 a las 12:11 
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?
Última edición por LtCrunch; 26 JUL 2021 a las 12:12
BICKLEY  [desarrollador] 26 JUL 2021 a las 12:52 
Publicado originalmente por LtCrunch:
The new Ideology icons inside the portraits aren't showing. So for example it doesn't show slaves from normal pawns, they all look the same. Pawn's roles are also not displaying for me. I tried resubscribing but this didn't fix the issue. Is there something I'm missing?

Will have fixed soon
Panacea 31 JUL 2021 a las 18:18 
https://gist.github.com/6b1a4402cdeddcacac0d89faa5f4fb44

Exception filling window for TacticalGroups.ManagementMenu: System.NullReferenceException: Object reference not set to an instance of an object
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x0044a] in <e4659a3c009344c5a1b936df099c4d67>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <f429400e900f434099af71800afbc07e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Última edición por Panacea; 14 AGO 2021 a las 6:52
Tidurian 4 AGO 2021 a las 2:48 
Whenever i turn on the option to auto recolor apparel my pawns start just standing around one after another. i found out that if i order one of them to change their clothes color they ALL start moving again. i tried to set up multiple style stations but that only worsened the problem.

the only related error i could found is only a warning. yellow colored :

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=Wear (Job_1526123)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Última edición por Tidurian; 4 AGO 2021 a las 2:51
Tidurian 4 AGO 2021 a las 3:42 
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.
BICKLEY  [desarrollador] 4 AGO 2021 a las 6:18 
Publicado originalmente por Tidurian:
i think i got some more hint. seems the stack of dye is the culprit in addition of the style station. seems the pawn does not start to recolor their apparell until the player orders them to but they also reserve the pile of dye causing afore mentioned bug.


Thanks - can you join the discord and post your save file(?)
Tidurian 4 AGO 2021 a las 7:04 
done
ReWolf 12 AGO 2021 a las 0:14 
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset
Arida 12 AGO 2021 a las 12:16 
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.
BICKLEY  [desarrollador] 12 AGO 2021 a las 12:22 
Publicado originalmente por ReWolf:
Exception filling window for TacticalGroups.PresetMenu: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at TacticalGroups.ColonistGroup.ActivatePreset (TacticalGroups.GroupPreset preset) [0x000b1] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.PresetMenu.DoWindowContents (UnityEngine.Rect rect) [0x0073b] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

error loading the preset

Will fix
BICKLEY  [desarrollador] 12 AGO 2021 a las 12:22 
Publicado originalmente por Arida:
Exception in Verse.Window.InnerWindowOnGUI: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TacticalGroups.MedicalCareUtilityGroup.MedicalCareSelectButton (UnityEngine.Rect rect, TacticalGroups.ColonistGroup group) [0x00026] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at TacticalGroups.ManagementMenu.DoWindowContents (UnityEngine.Rect rect) [0x00068] in <0d56b26f37fa49d78ff668ac34399e9d>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001f8] in <00638943358e4807bd44cd7bc8f572da>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)

My colony management screens are blank now and I can no longer edit the settings for each group.

-Will look
Tingcat 13 AGO 2021 a las 3:50 
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BICKLEY  [desarrollador] 13 AGO 2021 a las 8:12 
Publicado originalmente por Tingcat:
When I click on the forced labour/slave labour buttons, I get this error and fail to toggle the setting.

Exception filling window for TacticalGroups.WorkMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.WorkGiver_RemoveBuilding.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0 at TacticalGroups.WorkSearchUtility.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.GetJobFor (Verse.Pawn pawn, System.Collections.Generic.List`1[T] workGiverDefs) [0x0008a] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkSearchUtility.SearchForWork (Verse.WorkTypeDef workType, System.Collections.Generic.List`1[T] pawns) [0x00032] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at TacticalGroups.WorkMenu.DoWindowContents (UnityEngine.Rect rect) [0x005d2] in <0d56b26f37fa49d78ff668ac34399e9d>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <00638943358e4807bd44cd7bc8f572da>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Thanks - will fix
ReWolf 16 AGO 2021 a las 8:17 
I can't translate "ungrouped" on the global map.
BICKLEY  [desarrollador] 16 AGO 2021 a las 8:30 
Publicado originalmente por ReWolf:
I can't translate "ungrouped" on the global map.
Sorry I don't understand?
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