Garry's Mod

Garry's Mod

Background NPCs - Fill the world
MONSTERDROID 2022 年 3 月 11 日 下午 4:03
NPC Proficiency Sliders? Or better organization?
Any chance these are on the way? As far as I am aware I haven't seen a way to randomize npc proficiency, or change npc proficiency without making another class, also how are the npcs organized? I tried naming them differently, putting numbers in front ect and couldn't figure out how to get the list to be organized differently. I might be posting this on the wrong background npc mod considering I'm sorta talking about the other one.
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[FG] Shark_vil  [开发者] 2022 年 3 月 11 日 下午 4:12 
引用自 togera13
Any chance these are on the way? As far as I am aware I haven't seen a way to randomize npc proficiency, or change npc proficiency without making another class, also how are the npcs organized? I tried naming them differently, putting numbers in front ect and couldn't figure out how to get the list to be organized differently. I might be posting this on the wrong background npc mod considering I'm sorta talking about the other one.
At the moment, all behavior settings are implemented in the config. The level of possession of weapons is also configured there. To make changes, you need to redefine the config parameters, as in the example of a module for custom models.
[FG] Shark_vil  [开发者] 2022 年 3 月 11 日 下午 4:13 
Maybe I didn't quite understand your question. Reframe it differently.
MONSTERDROID 2022 年 3 月 11 日 下午 6:13 
I would like to know if behaviour could be modified by a slider in the future(Though it would've been kinda neat if I could make an npc have random skill), also I would like to know if there is a way to re-organize the npcs in the q-menu list so that they appear alphabetically or something.
So for example I could have: "0_Poor_Police" appear right above "1_Average_Police"
Or in a different Example "A_Skeleton_Soldier" above "B_Juggernaut" ect.
最后由 MONSTERDROID 编辑于; 2022 年 3 月 11 日 下午 6:13
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