Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
if you use a map not from the description, then you need:
1. Get the tool via the console command - cl_citizens_load_tool
2. Place points on the map at your discretion. It is advisable not to put many points tightly to each other.
3. Save points using the console command - cl_citizens_save_route
4. (Optional) Remove the tool via the console command - cl_citizens_unload_tool
5. Reload the card or enter a console command to apply the changes - cl_citizens_load_route
You can use a hook that is triggered before the npc spawn. Example - https://i.imgur.com/x5uHut2.png
The "Rebel" model is given randomly, so the bandits can look like civilians. I thought it looked interesting.
Инструмент нужно убрать полностью, для этого есть консольная команда - cl_citizens_unload_tool . Если после этого точки всё ещё есть (что вообще не должно быть по идее), просто перезайди или суициднись (не в жизни ток
I quit.
After a hour I joined the same map and I didn't have to remake the path.
How do I remove the Backround NPC Path?
I didn't quite understand the question. Did you remake the path on the map from the examples, but after reconnecting the paths were reset?