安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Side-note: they also seem a little underwelming, particularly the Taurus. Like a weaker version of fireball. Awful aim, too. Probably just because I was expecting something like hydra or dragon breath :p
Well i fixed the cooldown issue and i can probably re-visit the breath projectile damage at some point. (Usually those projectiles are kept vanilla).
Custom projectiles but Taurus is based around the moon dragon breath attack 68 damage 41 ap with 15 ignition damage and using the moon dragon breath explosive.
Lammusu uses the star dragon breath attack as its base 32 damage 50 ap magical and uses the star dragon breath explosion.
For the CTT horde units...should they benefit from the LL special skill line that buffs slaves/hobs? Doesn't look like they are getting tech buffs, either.
Cheers Decado, the missing units sets for the Horde units is fixed now. Small oversight on my part. Soz haha.
Nah it fires 3, they just look like a single projectile.
For the LL whatshisname the Ashen, he gets +3 recruit rank for daemonsmiths according to his profile, but I don't see a way to get that bonus (even recruiting from the settlement he is stationed in). That's the hero, right?
Those would be issues that should be addressed by the OvN team, lords skills/techs and the like i dont touch at all