Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
WRONG
it is possibility to make a great secondary weapon for Engineer, which will give him new abilities. It is also possibility to make just another cosmetic item... but game already have tons of different cosmetics, and many more will be added. Making an actual weapon, however, will allow to still see the item as it it was cosmetic - and ALSO use it as weapon.
first thing I saw was metal thingy with battery. I guess the battery makes the most of protection (forcefield), so no extra weight. Like Sniper's secondaries, main downside is unability to use pistol, wrangler or short spammer for more active self-defence, thus more effective primary weapon shall be added.
Possible stats, thus, one of those:
1) Absorbs all of damage and knockback taken. Crit immunity
For each damage point absorbed, uses 2 metal (critical damage nullified for free)
Active as long as you have 2 or more metal
No backstab protection
2) Just plain passively cuts away 30% of any damage.
In any case, does work in Medieval.