Cortex Command

Cortex Command

Warhammer 40,000: Imperium of Man
 此主题已被置顶,因此可能具有重要性
Killian  [开发者] 2014 年 4 月 11 日 上午 6:53
Bug Reports!
Found a bug? Report it, and be as clear as possible. Include steps for replicating the issue if you can, etc.
< >
正在显示第 1 - 15 条,共 66 条留言
Nubbly 2014 年 4 月 11 日 下午 2:21 
Not a bug so much as an inconsistency, but the Storm Bolter seems to have a price a lot lower than the other bolter weapons, despite being more powerful than the regular Bolter. Units without jetpacks also seem to injure themselves, a lot, when jumping in confined spaces like bunkers. Maybe if you upped their impulsedamagelimit some to prevent self-damage?
Killian  [开发者] 2014 年 4 月 11 日 下午 4:56 
引用自 Nubbly
Not a bug so much as an inconsistency, but the Storm Bolter seems to have a price a lot lower than the other bolter weapons, despite being more powerful than the regular Bolter. Units without jetpacks also seem to injure themselves, a lot, when jumping in confined spaces like bunkers. Maybe if you upped their impulsedamagelimit some to prevent self-damage?

It used to be weaker and you could use two at once - I guess I never got around to tweaking the price up. It's been bumped up to be a bit more expensive than a baseline Bolter for the next release. Balance wise the Storm Bolter's been back and forth a bit since it had alternate ammo types for a bit, then they were disabled, but I readded them again when I figured out how to make the AP bolts less absurdly overpowered.

I'll make sure to bump up the IDTs a bit as well. It looks like most of them are as vulnerable impact damage as Coalition Lights - whilst this is probably okay for, say, Guardsmen, it's not so good for Scouts and Marines, the latter of which really ought to be more impact-resistant than some of the 'core' factions.

Thankfully all the actors pull stats off template actors so I can easily finetune every chapter at once, without having to change five sets of half-a-dozen-or-so actors.
Soul_XP 2014 年 4 月 13 日 上午 6:43 
For some reason the AI doesn't really go after the enemy brain when put on brain hunt mode. For example, when I put some guardsmen into brain hunt in dummy assault they went in the oppossite direction of the enemy base.
Killian  [开发者] 2014 年 4 月 13 日 上午 8:12 
Apart from the script chunk that adds health regeneration and the jetpack/gravpack quirks, the actors use the same base AI as every other actor in the game. Not much I can do about that.
Killian  [开发者] 2014 年 4 月 13 日 下午 7:40 
You need to have enabled one of the Loadout files in ../Cortex Command/W40K.rte/Factions.ini - they're disabled by default because of the multiple-chapters thing.
JZXH 2014 年 4 月 16 日 下午 2:36 
So first time I installed the mod:
Bases autospawn skeletons
First drops use brainbot + rocket
Escort sometimes arrive with the rocket, sometimes not
Loadouts are vanilla presets, not mod presets

Reinstalled the game and mod
First drops use officer + power sword and las pistol out of a drop ship
Loadouts are mod presets
Game frequently crashes on loading battles (clicking the button).
EDIT: on any button action. Seems to be tied to how much breathing space I'm giving the game between actions. Will test further.

I've since wiped the install and mods multiple times both using the client and /steam/steamapps and /steam/userdata, but the problem persists. As far as I can tell there is no Steam Cloud persistent data that could affect this.

Welp.
最后由 JZXH 编辑于; 2014 年 4 月 16 日 下午 2:49
Killian  [开发者] 2014 年 4 月 16 日 下午 3:22 
Wow. I have no idea what's going on there, but it sounds familiar - I think some others have had similar problems in the past. You'd best start off by hitting up the DataRealms support forums[forums.datarealms.com]. They can probably help you more than I can.
JZXH 2014 年 4 月 16 日 下午 5:00 
Copy that. Thanks for the reply. o7
God Emperor 2014 年 4 月 18 日 上午 7:24 
game crashes on auto build base
Killian  [开发者] 2014 年 4 月 18 日 下午 6:12 
Auto-build is an absolute pain in the ass to debug, sadly. Even when the loadouts look to be perfectly correct it will quite happily throw a fit at you. Not sure there's much I can do without a load of extensive testing, which I don't have time for myself.
chickenlord 2014 年 4 月 22 日 下午 5:25 
every time i put steam into online mode it re downloads the mod resetting the faction.ini file.
Killian  [开发者] 2014 年 4 月 23 日 下午 6:13 
Doesn't sound like there's much I can do about that, frankly. I can't keep that file around yet somehow tell Steam not to update that particular file.
chickenlord 2014 年 4 月 25 日 下午 5:36 
alright, ill just keep a backup of my settings. thanks for the great mod.
ShaNaNa-Baron Shaddap IV 2014 年 4 月 26 日 下午 2:55 
Elysians can somehow noclip through land.
Killian  [开发者] 2014 年 4 月 26 日 下午 8:05 
Blame CC's physics engine. Marines can do it as well using the assault pack special function (hold jump+crouch to fly straight towards where you are aiming). :conwayshrug:
最后由 Killian 编辑于; 2014 年 4 月 26 日 下午 8:06
< >
正在显示第 1 - 15 条,共 66 条留言
每页显示数: 1530 50