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anim / amulets.zip
anim / torso_amulets.zip
anim / staff.zip
anim / swap_staff.zip
and modify skeletonmage (number is the line where it is written)
34
Asset("ANIM", "anim/torso_amulets.zip"),
242
local function ChangeEquipmentSymbol(inst)
if inst.icemagic then
inst.OverrideWeaponSymbol(inst, "bluestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "blueamulet")
elseif inst.firemagic then
inst.OverrideWeaponSymbol(inst, "redstaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "redamulet")
else
inst.OverrideWeaponSymbol(inst, "purplestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "purpleamulet")
end
end
-- Asset("ANIM", "anim/torso_amulets.zip"),
local function ChangeEquipmentSymbol(inst)
if inst.icemagic then
inst.OverrideWeaponSymbol(inst, "swap_bluestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "blueamulet")
elseif inst.firemagic then
inst.OverrideWeaponSymbol(inst, "swap_redstaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "redamulet")
else
inst.OverrideWeaponSymbol(inst, "swap_purplestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "purpleamulet")
end
end