饥荒联机版

饥荒联机版

Friendly Skeleton - AI
Cathion 2020 年 12 月 30 日 上午 5:52
orangestaff bug
in reality this will not fix the bug in orangestaff
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Cathion 2020 年 12 月 30 日 上午 6:08 
to make the correction you need to delete the files
anim / amulets.zip
anim / torso_amulets.zip
anim / staff.zip
anim / swap_staff.zip

and modify skeletonmage (number is the line where it is written)

34
Asset("ANIM", "anim/torso_amulets.zip"),

242
local function ChangeEquipmentSymbol(inst)
if inst.icemagic then
inst.OverrideWeaponSymbol(inst, "bluestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "blueamulet")
elseif inst.firemagic then
inst.OverrideWeaponSymbol(inst, "redstaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "redamulet")
else
inst.OverrideWeaponSymbol(inst, "purplestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "purpleamulet")
end
end
最后由 Cathion 编辑于; 2020 年 12 月 30 日 上午 6:17
Cathion 2020 年 12 月 30 日 上午 6:21 
The modification

-- Asset("ANIM", "anim/torso_amulets.zip"),


local function ChangeEquipmentSymbol(inst)
if inst.icemagic then
inst.OverrideWeaponSymbol(inst, "swap_bluestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "blueamulet")
elseif inst.firemagic then
inst.OverrideWeaponSymbol(inst, "swap_redstaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "redamulet")
else
inst.OverrideWeaponSymbol(inst, "swap_purplestaff")
inst.AnimState:OverrideSymbol("swap_body", "torso_amulets", "purpleamulet")
end
end
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