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Also, instead of using math.min, I made use of math.clamp which is literally a combination of min and max to make sure that the value also can't go below zero because having negative water values is also possible now for some reason.
All of that feels more like a new bug because if you save while the water is greater than 100% and rollback afterwards, farms will loose their wetness graphics for a short time until it becomes less or equals 100%.
Have a nice day Viktor, and thanks for real quick fixing your product that's always nice to see