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Well kind of.... The mapgroupproto.xml is simply the placement of items around the trucks. The placement of the actual trucks is controlled using cfgeventspawns.xml and....Yes the mod works on both Chernarus and Livonia.
[CE][SpawnRandomLoot] DE "StaticTruckCrash" is set to spawn loot, but there is no group configure
Can anyone help please?
I don't know your exact issue but have you added the "usage"
<usage name="TruckWreck"/>
to the items you want to spawn at the wreck? See below for the example.
<!-- ************** Add this usage to any type you want to be included at the truck wrecks. ***************-->
<!-- EXAMPLE ONLY: See the TruckWreck usage at the bottom. This will make the CarRadiator spawn at the truck wrecks but you will need to update your types.xml for all the types you want to spawn -->
<!-- <type name="CarRadiator">
<nominal>60</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="TruckWreck"/>
</type> -->
<!-- <type name="Truck_01_WheelDouble">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="TruckWreck"/>
</type> -->