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However if you swap it to a non gestalt empire you can use the cybertronian images (still the same) and it should work fine and allow them to take specialist jobs since you are a "normal" empire
Same for me. But, the ship assets and species pics are available so I've still been able to create custom race using the assets. But yeah, the pre-scripted for both aren't showing (before the Decepticons were, but the Autobots weren't).
I'll take a look and see what the problem is.
What do you mean that it no longer applies from Jan. 25th? Is the mod not on your playlist to select or it doesn't show up in the game?
- How to keep an eye on the energon, i dont know how to make it show in the tab besides the market
- Some new transformers are born without the transformer trait.
Try subscribing to the Universal Resource patch. I think the mod author included the energon resources in the mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1595876588&searchtext=Universal+Resources
Also, what do you mean? Are you referring to the pops or the leaders?
Again, I don't know why this occurs. Some players have already mentioned this problem before and it may be from a base game bug with synthetics, so I not sure how to solve the issue. I would suggest not modifying your species until I can find a decent solution.
About the resources, thank you for the tip, i will use the mod.
About the Cybertronian trait is on leaders in tabs like when you choose next ruler or scientists. Though is not something really important, because it happens few times.
In the next comment is the infamous bug about the pops not growing because you cannot select the species in the assembly tab correctly, i also think is a base game problem.but i cannot deny that i also modified my species so i cannot ensure if there is any causality in that.
Although i dont know any solution to this problem, i have managed to patch it up through save editing a species of robots i found into the same species that i cannot select in the pops tab. In order to provide more information about this, the bug does affect only to my autobots, i could still produce the other robots i found. So i dont know if this is autobot/transformer problem or is about the main species of a sithetic empire (base game problem), if i have to choose i think is the second, i doubt there is anything from the mod interfering with that.
Keep up the good work and thanks for your attention!