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+if equiped when charging leaves bleed on enemy for 6 seconds
+10% more damage
+50% size clip
-25% less speed
-20% less fire resistance
(hope people like this stat)
-10% slower reload speed
-10 grenade speed
-15 accuracy
NEW!
Tartan Terrorizer
Grenade launcher
(+) +30% increase in charge impact damage
(+) +50% clip size
(-) -15% projectile speed
(-) No random crits
alt fire to shoot a bayonet at your enemies and make them bleed!
+hitting players reduces cool down time
+pills mini-crit bleeding players
-20% slower firing rate
-can not detonate stickies when active
-20% less damage
+20% heavier pills
-no random crits
+) On direct hit: instantly reload one shot for this weapon (taken from current ammo pool, has no effect if there is no ammo to load from, does not apply to rollers)
+) 15% faster firing speed (0.45sec attack interval)
-) No random critical hits
-) 50% damage penalty (50 damage on direct hit, 30 min. damage on rollers)
-) 50% slower projectile speed (to prevent long range spam and constant hitting, the weapon has different projectile physics so aiming is harder)
Spam launcher. Simple as that. The reload reward stat is a bit like the dragon's fury by rewarding consectutive hits with adding to the clip, but the grenades themselves are very weak and need to be used constantly.
Let me know what you guys think!
Alt-Fire: Bayonet causes bleed for 5 sec (or a backstab mechanic...?)
100% critical hits vs bleeding players
Negatives
-15% explosion radius
No ammo from dispensers while active
No random critical hits
golf ball stats
100% faster
40% less arc
longer range
deals 20 base damage
ramp up
50
max range
10 damage
6 golf balls in clip
75% faster reload speed
can charge up to do more damage and faster speed takes 3 seconds to charge up
0 charge
deals 50% less damage
30% slower
med charge
normal stats
max charge
25% more damage
30% more speed
on headshot full charge deals mini crit damage
alt fire deals 30 damage with blade
30% faster alt fire speed
if shield is equipped
30% faster shield recharge rate
40% faster charge speed
on impact deals 25% more damage and does 3 damage per second for 5 seconds
if nessies nine iron is equipeed
20% faster projectile speed
nine iron stats
50% more range
alt fires launches a golf ball
recharges in 10 seconds
can charge up to deal more damage
0 charge
20 damage
half charge
40 damage
full charge
60 damage
+30% increased charge damage
+ Projectiles stick to surfaces berfore exploding
-15% less damage on direct hit
-8% damage reduction if the projectile sticks
-35% explosion radious