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On kill: +25% damage resistance for 5 seconds (Stacks to +75%)
-50% damage
Builds up energy by damaging opponents with your sentry. When full, press alt-fire to negate all damage to your sentry for 4 seconds.
+15% healing bonus while deployed
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-25% reload speed
-20% max overheal
I feel that the shotgun shouldn't do anything special for the Engineer, as it can be used by the Heavy as well.
- 10% Reload speed
Builds on energy in injured by opponents. When it is fully charged allows the weapon to burn the opponent.
On Hit: Build "Anger"
On Full Anger: Unleash mini-crits and knockback
-50% clip size
No random critical hits
When Fully Anger: + 35% Resistance to everything and deal + 10% dmg with everything (Like Heavy's Minigun or Engineer"s Sentry)
- 20 - 30% Resistance to everything
10% more metall
25% damage penalty
on fire
On disguised spy kill + 50 health (can overheal)
40% more accurate (to prevent accidental ally hit)
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-50% magazine size
Shooting an ally causes on self:
- 50 damage
- no healing for 5 seconds
- marked for death for 5 seconds
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First shot in every full clip burns the foe up to 6 seconds on hit (reduced time for longer range).
+25% damage vs burning foes
-33% reload speed
-10% firing speed
25% Less accurate
Even though I hardly ever play as a spy (or sniper) an engie should not have fire damage