Team Fortress 2

Team Fortress 2

Ludmilda
Crusader 2014 年 2 月 23 日 下午 8:42
Stats
Anybody have idea's for the stats?
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正在显示第 1 - 15 条,共 16 条留言
Militron 2014 年 2 月 24 日 下午 5:22 
-3 clip size
On kill: +25% damage resistance for 5 seconds (Stacks to +75%)
Ciaran 2014 年 2 月 24 日 下午 5:51 
maybe like 30% more damage and 40% more bullet spred making it a more close combat weapon. knockback on target at pointblank like F-O-N usefull for getting rid of spies before they sap?
Flagarach 2014 年 2 月 25 日 下午 1:16 
+25 health
-50% damage
Builds up energy by damaging opponents with your sentry. When full, press alt-fire to negate all damage to your sentry for 4 seconds.
Ciaran 2014 年 2 月 25 日 下午 1:18 
i like the idea of giving you'r sentry a buff. maybe like knockback or after burn rounds?
「Eyerisk」 2014 年 2 月 25 日 下午 10:47 
Or maybe the alt-click can drain spy's cloaks just like the rescue ranger?
Ciaran 2014 年 2 月 26 日 下午 12:42 
not the rescue the pomson
Juice Kelly 2014 年 2 月 27 日 下午 9:18 
+50% knockback
+15% healing bonus while deployed
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-25% reload speed
-20% max overheal

I feel that the shotgun shouldn't do anything special for the Engineer, as it can be used by the Heavy as well.
最后由 Juice Kelly 编辑于; 2014 年 2 月 28 日 下午 9:55
Takanaka 2014 年 3 月 6 日 上午 8:43 
- 10% Damage
- 10% Reload speed
Builds on energy in injured by opponents. When it is fully charged allows the weapon to burn the opponent.
Platypus Custard 2014 年 3 月 8 日 下午 12:20 
+10% bullets per shot
On Hit: Build "Anger"
On Full Anger: Unleash mini-crits and knockback
-50% clip size
No random critical hits
Harmless Orange 2014 年 3 月 15 日 上午 4:09 
On Hit: Build Anger
When Fully Anger: + 35% Resistance to everything and deal + 10% dmg with everything (Like Heavy's Minigun or Engineer"s Sentry)
- 20 - 30% Resistance to everything
最后由 Harmless Orange 编辑于; 2014 年 3 月 15 日 上午 4:09
DongerSpaniel 2014 年 6 月 8 日 上午 8:08 
20% more health
10% more metall
25% damage penalty
BeesBurger 2015 年 6 月 28 日 上午 12:45 
%10 less damage 25%more fire damage when hit bilds up anger 20%damage and sets opponets
on fire
Clean Sweep Inc. 2015 年 8 月 26 日 上午 6:29 
Double damage to disguised spies
On disguised spy kill + 50 health (can overheal)
40% more accurate (to prevent accidental ally hit)
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-50% magazine size
Shooting an ally causes on self:
- 50 damage
- no healing for 5 seconds
- marked for death for 5 seconds
Zapskam 2016 年 7 月 21 日 下午 9:05 
Looks kinda like the Hou-Long so...
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First shot in every full clip burns the foe up to 6 seconds on hit (reduced time for longer range).
+25% damage vs burning foes
-33% reload speed
-10% firing speed
25% Less accurate
Clean Sweep Inc. 2016 年 8 月 3 日 上午 2:09 
Engie should never have anti-spy fire weapons.
Even though I hardly ever play as a spy (or sniper) an engie should not have fire damage
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